#version 430 //in VertexData{ // vec3 Position; //}Input; //layout(location = 0 ) out vec4 ShadowMap; layout(location = 0 ) out float ShadowMap; void main() { //ShadowMap = vec4(vec3(gl_FragCoord.z), 1.0); //ShadowMap = (gl_FragCoord.z); }