#ifndef Events_BindGamepadAxis_h__ #define Events_BindGamepadAxis_h__ #include "Core/EventBroker.h" #include "Core/EGamepadAxis.h" namespace Events { /** Called to bind a gamepad axis to an input command. */ struct BindGamepadAxis : Event { /** The axis to bind. */ Gamepad::Axis Axis; /** The command to send. */ std::string Command; /** The value to send for positive stimulation. Multiplied by the 0-1 clamped value of the axis. */ float Value; }; }