#include "Network/Server.h" Server::Server() : m_Socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 13)) { } Server::~Server() { } void Server::Start(World* world, EventBroker* eventBroker) { m_World = world; m_EventBroker = eventBroker; for (size_t i = 0; i < MAXCONNECTIONS; i++) { m_StopTimes[i] = std::clock(); } LOG_INFO("I am Server. BIP BOP\n"); } void Server::Update() { readFromClients(); } void Server::Close() { m_ThreadIsRunning = false; } void Server::readFromClients() { // m_ThreadIsRunning might be unnecessary but the // program crashed if it executed m_Socket.available() // when closing the program. if (m_Socket.available()) { try { bytesRead = receive(readBuffer, INPUTSIZE); Packet packet(readBuffer, bytesRead); parseMessageType(packet); } catch (const std::exception& err) { //LOG_ERROR("%i: Read from client crashed %s", m_PacketID, err.what()); } } std::clock_t currentTime = std::clock(); // Send snapshot if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) { sendSnapshot(); previousSnapshotMessage = currentTime; } // Send pings each if (intervalMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) { sendPing(); previousePingMessage = currentTime; } // Time out logic if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) { checkForTimeOuts(); timOutTimer = currentTime; } } void Server::parseMessageType(Packet& packet) { int messageType = packet.ReadPrimitive(); // Read what type off message was sent from server // Read packet ID m_PreviousPacketID = m_PacketID; // Set previous packet id m_PacketID = packet.ReadPrimitive(); //Read new packet id //IdentifyPacketLoss(); switch (static_cast(messageType)) { case MessageType::Connect: parseConnect(packet); break; case MessageType::ClientPing: //parseClientPing(); break; case MessageType::ServerPing: parseServerPing(); break; case MessageType::Message: break; case MessageType::Snapshot: parseSnapshot(packet); break; case MessageType::Disconnect: parseDisconnect(); break; case MessageType::Event: parseEvent(packet); break; default: break; } } int Server::receive(char * data, size_t length) { length = m_Socket.receive_from( boost::asio::buffer((void*)data , length) , m_ReceiverEndpoint, 0); return length; } void Server::send(Packet& packet, int playerID) { m_Socket.send_to( boost::asio::buffer(packet.Data(), packet.Size()), m_PlayerDefinitions[playerID].Endpoint, 0); } void Server::send(Packet & packet) { m_Socket.send_to( boost::asio::buffer( packet.Data(), packet.Size()), m_ReceiverEndpoint, 0); } void Server::moveMessageHead(char *& data, size_t & length, size_t stepSize) { data += stepSize; length -= stepSize; } void Server::broadcast(std::string message) { Packet packet(MessageType::Event, m_SendPacketID); packet.WriteString(message); for (int i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) { send(packet, i); } } } void Server::broadcast(Packet& packet) { for (int i = 0; i < MAXCONNECTIONS; ++i) { if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) { send(packet, i); } } } void Server::sendSnapshot() { Packet packet(MessageType::Snapshot, m_SendPacketID); for (size_t i = 0; i < MAXCONNECTIONS; i++) { // Send an empty name if there is no player connected on this position. packet.WriteString(m_PlayerDefinitions[i].Name); if (m_PlayerDefinitions[i].EntityID == -1) { continue; } // Pack transfrom component into data packet auto transform = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform"); packet.WriteData(transform.Data, transform.Info.Meta.Stride); } broadcast(packet); } void Server::sendPing() { // Prints connected players ping for (size_t i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) { int ping = 1000 * (m_StopTimes[i] - m_StartPingTime) / static_cast(CLOCKS_PER_SEC); LOG_INFO("%i: Player %i's ping: %i", m_PacketID, i, ping); } } // Create ping message Packet packet(MessageType::ServerPing, m_SendPacketID); packet.WriteString("Ping from server"); // Time message m_StartPingTime = std::clock(); // Send message broadcast(packet); } void Server::checkForTimeOuts() { int timeOutTimeMs = 5000; int startPing = 1000 * m_StartPingTime / static_cast(CLOCKS_PER_SEC); for (size_t i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) { int stopPing = 1000 * m_StopTimes[i] / static_cast(CLOCKS_PER_SEC); if (startPing > stopPing + timeOutTimeMs) { LOG_INFO("Player %i timed out!", i); disconnect(i); } } } } void Server::disconnect(int i) { broadcast("A player disconnected"); LOG_INFO("Player %i disconnected/timed out", i); // Remove enteties and stuff m_PlayerDefinitions[i].Endpoint = boost::asio::ip::udp::endpoint(); m_PlayerDefinitions[i].EntityID = -1; m_PlayerDefinitions[i].Name = ""; } void Server::parseEvent(Packet& packet) { size_t i; for (i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) { break; } } // If no player matches the address return. if (i >= 8) return; unsigned int entityId = m_PlayerDefinitions[i].EntityID; std::string eventString = packet.ReadString(); if ("+Forward" == eventString) { m_World->GetComponent(entityId, "Player")["Forward"] = true; m_World->GetComponent(entityId, "Player")["Back"] = false; } else if ("-Forward" == eventString) { m_World->GetComponent(entityId, "Player")["Forward"] = false; m_World->GetComponent(entityId, "Player")["Back"] = true; } else if ("0Forward" == eventString) { m_World->GetComponent(entityId, "Player")["Forward"] = false; m_World->GetComponent(entityId, "Player")["Back"] = false; } if ("+Right" == eventString) { m_World->GetComponent(entityId, "Player")["Left"] = false; m_World->GetComponent(entityId, "Player")["Right"] = true; } else if ("-Right" == eventString) { m_World->GetComponent(entityId, "Player")["Right"] = false; m_World->GetComponent(entityId, "Player")["Left"] = true; } else if ("0Right" == eventString) { m_World->GetComponent(entityId, "Player")["Right"] = false; m_World->GetComponent(entityId, "Player")["Left"] = false; } } void Server::parseConnect(Packet& packet) { LOG_INFO("Parsing connections"); // Check if player is already connected for (int i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) { return; } } for (int i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() == boost::asio::ip::address()) { // Create new player m_PlayerDefinitions[i].EntityID = createPlayer(); m_PlayerDefinitions[i].Endpoint = m_ReceiverEndpoint; m_PlayerDefinitions[i].Name = packet.ReadString(); m_StopTimes[i] = std::clock(); LOG_INFO("Player \"%s\" connected on IP: %s", m_PlayerDefinitions[i].Name, m_PlayerDefinitions[i].Endpoint.address().to_string()); Packet packet(MessageType::Connect, m_SendPacketID); packet.WritePrimitive(i); // Player ID send(packet, i); // Send notification that a player has connected std::string str = m_PacketID + "Player " + m_PlayerDefinitions[i].Name + " connected on: " + m_PlayerDefinitions[i].Endpoint.address().to_string(); broadcast(str); break; } } } void Server::parseDisconnect() { LOG_INFO("%i: Parsing disconnect", m_PacketID); for (int i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) { disconnect(i); break; } } } void Server::parseClientPing() { LOG_INFO("%i: Parsing ping", m_PacketID); // Return ping Packet packet(MessageType::ClientPing, m_SendPacketID); packet.WriteString("Ping received"); send(packet); // This dosen't work for multiple users } void Server::parseServerPing() { for (int i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) { m_StopTimes[i] = std::clock(); break; } } } // NOT USED void Server::parseSnapshot(Packet& packet) { // Does no logic. Returns snapshot if client request one // The snapshot is not a real snapshot tho... for (int i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) { m_Socket.send_to( boost::asio::buffer("I'm sending a snapshot to you guys!"), m_PlayerDefinitions[i].Endpoint, 0); } } } void Server::identifyPacketLoss() { // if no packets lost, difference should be equal to 1 int difference = m_PacketID - m_PreviousPacketID; if (difference != 1) { LOG_INFO("%i Packet(s) were lost...", difference); } } EntityID Server::createPlayer() { EntityID entityID = m_World->CreateEntity(); ComponentWrapper transform = m_World->AttachComponent(entityID, "Transform"); transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f); ComponentWrapper model = m_World->AttachComponent(entityID, "Model"); model["Resource"] = "Models/Core/UnitSphere.obj"; model["Color"] = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand() %255 / 255.f, 1.f); ComponentWrapper player = m_World->AttachComponent(entityID, "Player"); return entityID; }