#ifndef PlayerHUD_h__ #define PlayerHUD_h__ #include "../../Engine/Core/System.h" #include "../../Engine/GLM.h" #include "../../Engine/Rendering/ESetCamera.h" #include class PlayerHUD : public ImpureSystem { public: PlayerHUD(World* world, EventBroker* eventBrokerer); ~PlayerHUD(); virtual void Update(double dt) override; private: World* m_World; EventBroker* m_EventBroker; }; #endif