#include "Collision/FillFrustumOctreeSystem.h" void FillFrustumOctreeSystem::Update(double dt) { m_Octree->ClearDynamicObjects(); } void FillFrustumOctreeSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) { boost::optional absoluteAABB; if (entity.HasComponent("ExplosionEffect")) { absoluteAABB = Collision::AbsoluteAABBExplosionEffect(entity); } else { absoluteAABB = Collision::EntityAbsoluteAABB(entity, true); } if (absoluteAABB) { m_Octree->AddDynamicObject(*absoluteAABB); } }