#ifndef OctTree_h__ #define OctTree_h__ #include "Core/Collision.h" class OctTree { public: struct Output { float CollideDistance; }; OctTree(); ~OctTree(); //For the root OctTree, [octTreeBounds] should be a box containing the entire level. OctTree(const AABB& octTreeBounds, int subDivisions); void AddBox(const AABB& box); void ClearBoxes(); //Returns true if the ray collides with something in the tree. Result is written to [data]. bool RayCollides(const Ray& ray, Output& data) const; private: OctTree* m_Children[8]; std::vector m_ContainingBoxes; //TODO: Do derived class from AABB with a bool Tested, falsify at //start of Collision test, set on check, don't check if set already. Solves duplicate boxes in tree. AABB m_Box; bool rayCollides(const Ray& ray, Output& data, const OctTree* const tree) const; inline bool hasChildren() const; int childIndexContainingPoint(const glm::vec3& point) const; }; #endif