#include #include #include #include "../Common.h" #include "../GLM.h" #include "../OpenGL.h" class EditorStats { public: EditorStats(); void Draw(double dt); private: // FPS graph const unsigned int m_SampleSize = 100; unsigned int m_FrameCount = 0; std::vector m_FrameTimes; double m_TimeAccumulator = 0.0; double m_AveragedSamplesPerSecond = 10.0; const unsigned int m_AveragedSampleSize = 100; unsigned int m_CurrentAveragedSampleIndex = 0; std::vector m_AveragedSamples; void drawFPSGraph(double dt); void drawRAMUsage(double dt); void drawVRAMStats(double dt); };