#include "Systems/FadeOutSystem.h" void FadeOutSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cFadeOut, double dt) { //if (dt == 0.0) { // return; //} //if (!entity.Valid()) { // return; //} //double& lifetime = cLifetime["Lifetime"]; //lifetime -= dt; //if (lifetime <= 0.0) { // m_Deletions.push_back(entity); //} }