BlendTreeAim BlendTreeAssault Models/Characters/Assault/AssaultBlue.mesh false R_Arm_Weapon_Joint AssaultWeapon Schema/Entities/WeaponAssaultBlueWorld.xml R_Arm_Weapon_Joint SidearmWeapon Schema/Entities/SidearmWeaponWorld.xml AimPrimary AimSecondary 0 true AimSecWepA false true AimRifleA false true ReloadSwitchBlend FinalMovementBlend StandCrouchBlend JumpDashBlend 2.5146881298480398e-63 true StandMovement CrouchMovement 0 true MovementBlend Idle 1 Walk StrafeLRBlend 0 Left Right 0.033793529385008014 CrouchStrafeLeftF 1 true CrouchStrafeRightF 1 true CrouchWalkF 1 true CrouchF 1 MovementBlend Idle 1 RunWalkBlend StrafeLRBlend 2.4565650245976452e-16 Walk Run 1.2938206818383024e-24 WalkF 1 true RunF 1 true Left Right 0.033793529385008014 StrafeLeftF 1 true StrafeRightF 1 true IdleF 1 true Jump DashBlend 1 true JumpF 1 false DashFBBlend DashLRBlend 0.014621149736541383 DashForward DashBackward 0.014363533804961248 DashForwardF 2 false DashBackwardF 2 false DashLeft DashRight 4.3244885367500671e-16 DashLeftF 2 false DashRightF 2 false ReloadSwitch WeaponActionBlend 1 true ReloadSwitchU 1 IdleBlend ShootBlend 0 IdlePrimary IdleSecondary 0 IdleAssaultRifleU 1 true IdleSecWepU 1 true ShootPrimary ShootSecondary 0 ShootFastRifleU 1 ShootSecWepFastU