#ifndef KillFeedSystem_h__ #define KillFeedSystem_h__ #include "../../Engine/Core/System.h" #include "../../Engine/GLM.h" #include "Core/EPlayerDeath.h" class KillFeedSystem : public ImpureSystem { public: KillFeedSystem(SystemParams params) : System(params) { EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &KillFeedSystem::OnPlayerDeath); } virtual void Update(double dt) override; private: EventRelay m_EPlayerDeath; bool KillFeedSystem::OnPlayerDeath(Events::PlayerDeath& e); struct KillFeedInfo { std::string Content; glm::vec4 Color; float TimeToLive = 5.f; }; std::list m_DeathQueue; }; #endif