#ifndef Events_KillDeath_h__ #define Events_KillDeath_h__ #include "Core/EventBroker.h" typedef unsigned int PlayerID; namespace Events { struct KillDeath : public Event { int CasualtyTeam; PlayerID Casualty = -1; std::string CasualtyName; //1 = assault, 2 = defender, 3 = sniper int CasualtyClass; int KillerTeam; PlayerID Killer = -1; std::string KillerName; //1 = assault, 2 = defender, 3 = sniper int KillerClass; }; } #endif