#include "Material.h" void Material::grabLambertProperties(MaterialNode& material_node, MFnDependencyNode& node) { material_node.Name = node.name().asChar(); if (!findColorTexture(material_node, node)) { node.findPlug("colorR").getValue(material_node.DiffuseColor[0]); node.findPlug("colorG").getValue(material_node.DiffuseColor[1]); node.findPlug("colorB").getValue(material_node.DiffuseColor[2]); } if (!findIncandescenceTexture(material_node, node)) { node.findPlug("incandescenceR").getValue(material_node.IncandescenceColor[0]); node.findPlug("incandescenceG").getValue(material_node.IncandescenceColor[1]); node.findPlug("incandescenceB").getValue(material_node.IncandescenceColor[2]); } if (findNormalTexture(material_node, node)) { MGlobal::displayWarning(MString() + "Material " + node.name() + " has no normal texture."); } } void Material::grabBlinnProperties(MaterialNode& material_node, MFnDependencyNode& node) { if (!findSpecularTexture(material_node, node)) { node.findPlug("specularColorR").getValue(material_node.SpecularColor[0]); node.findPlug("specularColorG").getValue(material_node.SpecularColor[1]); node.findPlug("specularColorB").getValue(material_node.SpecularColor[2]); } m_Plug = node.findPlug("reflectivity"); m_Plug.getValue(material_node.ReflectionFactor); m_Plug = node.findPlug("eccentricity"); float TempEccent; m_Plug.getValue(TempEccent); // Blinn works differently from Phong which is used in-game. // This is some magic numbers and math to make a conversion estimate between the two. // There is no exact conversion between the two, so there are errors. // Phong min/max is around Blinn 0.7/0.1 TempEccent = std::max(std::min(TempEccent, 0.7f), 0.1f); material_node.SpecularExponent = std::max(std::min(((2.66f) + (427.0f) * exp((-14.8f) * TempEccent)), 100.0f), 2.0f); } void Material::grabPhongProperties(MaterialNode& material_node, MFnDependencyNode& node) { if (!findSpecularTexture(material_node, node)) { node.findPlug("specularColorR").getValue(material_node.SpecularColor[0]); node.findPlug("specularColorG").getValue(material_node.SpecularColor[1]); node.findPlug("specularColorB").getValue(material_node.SpecularColor[2]); } m_Plug = node.findPlug("reflectivity"); m_Plug.getValue(material_node.ReflectionFactor); m_Plug = node.findPlug("cosinePower "); m_Plug.getValue(material_node.SpecularExponent); } bool Material::findColorTexture(MaterialNode& material_node, MFnDependencyNode& node) { MPlugArray AllConnections; m_Plug = node.findPlug("color", true); m_Plug.connectedTo(AllConnections, true, false); for (int i = 0; i < AllConnections.length(); i++) { if (AllConnections[i].node().hasFn(MFn::kFileTexture)) { MFnDependencyNode TextureNode(AllConnections[i].node()); std::string FullPath = TextureNode.findPlug("fileTextureName").asString().asChar(); m_TexturePaths.push_back(FullPath); MString workspace; MStatus status = MGlobal::executeCommand(MString("workspace -q -rd;"), workspace); FullPath = FullPath.substr(workspace.length()); FullPath = FullPath.substr(FullPath.find_first_of("/") + 1); MaterialNode::Texture newTexture; newTexture.FileName = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size()); newTexture.FileNameLength = newTexture.FileName.length() + 1; MPlug uvRepeatFile = TextureNode.findPlug("repeatUV"); uvRepeatFile.connectedTo(AllConnections, true, false); for (int i = 0; i < AllConnections.length(); i++) { if (AllConnections[i].node().hasFn(MFn::kPlace2dTexture)) { MFnDependencyNode place2DTexture(AllConnections[i].node()); MPlug uvRepeat = place2DTexture.findPlug("repeatUV"); newTexture.UVTiling[0] = uvRepeat.child(0).asFloat(); newTexture.UVTiling[1] = uvRepeat.child(1).asFloat(); } } material_node.ColorMaps.push_back(newTexture); if(material_node.type == MaterialNode::MaterialType::Basic) material_node.type = MaterialNode::MaterialType::SingleTextures; return true; } else if (AllConnections[i].node().hasFn(MFn::kLayeredTexture)) { MGlobal::displayInfo(MString() + "found color splat map"); return findSplatTextures(material_node, material_node.ColorMaps, MFnDependencyNode(AllConnections[i].node())); } } return false; } bool Material::findNormalTexture(MaterialNode& material_node, MFnDependencyNode& node) { MPlugArray AllConnections; MPlugArray AllBumpConnections; m_Plug = node.findPlug("normalCamera", true); m_Plug.connectedTo(AllConnections, true, false); for (int i = 0; i < AllConnections.length(); i++) { if (AllConnections[i].node().apiType() == MFn::kBump) { MFnDependencyNode BumpNode(AllConnections[i].node()); BumpNode.findPlug("bumpValue").connectedTo(AllBumpConnections, true, false); for (int j = 0; j < AllBumpConnections.length(); j++) { if (AllBumpConnections[j].node().hasFn(MFn::kFileTexture)) { MFnDependencyNode TextureNode(AllBumpConnections[j].node()); std::string FullPath = TextureNode.findPlug("ftn").asString().asChar(); m_TexturePaths.push_back(FullPath); MString workspace; MStatus status = MGlobal::executeCommand(MString("workspace -q -rd;"), workspace); FullPath = FullPath.substr(workspace.length()); FullPath = FullPath.substr(FullPath.find_first_of("/") + 1); MaterialNode::Texture newTexture; newTexture.FileName = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size()); newTexture.FileNameLength = newTexture.FileName.length() + 1; MPlug uvRepeatFile = TextureNode.findPlug("repeatUV"); uvRepeatFile.connectedTo(AllConnections, true, false); for (int i = 0; i < AllConnections.length(); i++) { if (AllConnections[i].node().hasFn(MFn::kPlace2dTexture)) { MFnDependencyNode place2DTexture(AllConnections[i].node()); MPlug uvRepeat = place2DTexture.findPlug("repeatUV"); newTexture.UVTiling[0] = uvRepeat.child(0).asFloat(); newTexture.UVTiling[1] = uvRepeat.child(1).asFloat(); } } material_node.NormalMaps.push_back(newTexture); return true; } else if (AllBumpConnections[j].node().hasFn(MFn::kLayeredTexture)) { MGlobal::displayInfo(MString() + "found normal splat map"); return findSplatTextures(material_node, material_node.NormalMaps, MFnDependencyNode(AllBumpConnections[j].node())); } } } } return false; } bool Material::findSpecularTexture(MaterialNode& material_node, MFnDependencyNode& node) { MPlugArray AllConnections; m_Plug = node.findPlug("specularColor", true); m_Plug.connectedTo(AllConnections, true, false); for (int i = 0; i < AllConnections.length(); i++) { if (AllConnections[i].node().hasFn(MFn::kFileTexture)) { MFnDependencyNode TextureNode(AllConnections[i].node()); std::string FullPath = TextureNode.findPlug("ftn").asString().asChar(); m_TexturePaths.push_back(FullPath); MString workspace; MStatus status = MGlobal::executeCommand(MString("workspace -q -rd;"), workspace); FullPath = FullPath.substr(workspace.length()); FullPath = FullPath.substr(FullPath.find_first_of("/") + 1); MaterialNode::Texture newTexture; newTexture.FileName = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size()); newTexture.FileNameLength = newTexture.FileName.length() + 1; MPlug uvRepeatFile = TextureNode.findPlug("repeatUV"); uvRepeatFile.connectedTo(AllConnections, true, false); for (int i = 0; i < AllConnections.length(); i++) { if (AllConnections[i].node().hasFn(MFn::kPlace2dTexture)) { //C:\Users\kamisama\Desktop\TacticalZ\assets\test MFnDependencyNode place2DTexture(AllConnections[i].node()); MPlug uvRepeat = place2DTexture.findPlug("repeatUV"); newTexture.UVTiling[0] = uvRepeat.child(0).asFloat(); newTexture.UVTiling[1] = uvRepeat.child(1).asFloat(); } } material_node.SpecularMaps.push_back(newTexture); if (material_node.type == MaterialNode::MaterialType::Basic) material_node.type = MaterialNode::MaterialType::SingleTextures; return true; } else if (AllConnections[i].node().hasFn(MFn::kLayeredTexture)) { MGlobal::displayInfo(MString() + "found specular splat map"); return findSplatTextures(material_node, material_node.SpecularMaps, MFnDependencyNode(AllConnections[i].node())); } } return false; } bool Material::findIncandescenceTexture(MaterialNode& material_node, MFnDependencyNode& node) { MPlugArray AllConnections; m_Plug = node.findPlug("incandescence", true); m_Plug.connectedTo(AllConnections, true, false); for (int i = 0; i < AllConnections.length(); i++) { if (AllConnections[i].node().hasFn(MFn::kFileTexture)) { MFnDependencyNode TextureNode(AllConnections[i].node()); std::string FullPath = TextureNode.findPlug("ftn").asString().asChar(); m_TexturePaths.push_back(FullPath); MString workspace; MStatus status = MGlobal::executeCommand(MString("workspace -q -rd;"), workspace); FullPath = FullPath.substr(workspace.length()); FullPath = FullPath.substr(FullPath.find_first_of("/") + 1); MaterialNode::Texture newTexture; newTexture.FileName = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size()); newTexture.FileNameLength = newTexture.FileName.length() + 1; MPlug uvRepeatFile = TextureNode.findPlug("repeatUV"); uvRepeatFile.connectedTo(AllConnections, true, false); for (int i = 0; i < AllConnections.length(); i++) { if (AllConnections[i].node().hasFn(MFn::kPlace2dTexture)) { MFnDependencyNode place2DTexture(AllConnections[i].node()); MPlug uvRepeat = place2DTexture.findPlug("repeatUV"); newTexture.UVTiling[0] = uvRepeat.child(0).asFloat(); newTexture.UVTiling[1] = uvRepeat.child(1).asFloat(); } } material_node.IncandescenceMaps.push_back(newTexture); if (material_node.type == MaterialNode::MaterialType::Basic) material_node.type = MaterialNode::MaterialType::SingleTextures; return true; } else if (AllConnections[i].node().hasFn(MFn::kLayeredTexture)) { MGlobal::displayInfo(MString() + "found incandescens splat map"); return findSplatTextures(material_node, material_node.IncandescenceMaps, MFnDependencyNode(AllConnections[i].node())); } } return false; } //C:\Users\kamisama\Desktop\TacticalZ\assets\test bool Material::findSplatTextures(MaterialNode& material_node, std::vector& textureVector, MFnDependencyNode& node) { //Get all Inputs in LayeredTexture MPlug inputs = node.findPlug("inputs"); MGlobal::displayInfo(MString() + "inputs.numElements(): " + inputs.numElements()); MPlugArray AllConnections; MStatus test; //Try to find splat texture if using custom splatmap build up. inputs[0].child(1).connectedTo(AllConnections, true, false); for (int i = 0; i < AllConnections.length(); i++) { if (AllConnections[i].node().hasFn(MFn::kMultiplyDivide)) { MGlobal::displayInfo(MString() + "found kMultiplyDivide"); MFnDependencyNode multiplyDivide(AllConnections[i].node()); multiplyDivide.findPlug("input1", &test).child(0).connectedTo(AllConnections, true, false);; for (int i = 0; i < AllConnections.length(); i++) { if (AllConnections[i].node().hasFn(MFn::kFileTexture)) { MFnDependencyNode TextureNode(AllConnections[i].node()); std::string FullPath = TextureNode.findPlug("ftn").asString().asChar(); m_TexturePaths.push_back(FullPath); MString workspace; MStatus status = MGlobal::executeCommand(MString("workspace -q -rd;"), workspace); FullPath = FullPath.substr(workspace.length()); FullPath = FullPath.substr(FullPath.find_first_of("/") + 1); MaterialNode::Texture newTexture; newTexture.FileName = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size()); newTexture.FileNameLength = newTexture.FileName.length() + 1; MPlug uvRepeatFile = TextureNode.findPlug("repeatUV"); uvRepeatFile.connectedTo(AllConnections, true, false); for (int i = 0; i < AllConnections.length(); i++) { if (AllConnections[i].node().hasFn(MFn::kPlace2dTexture)) { MFnDependencyNode place2DTexture(AllConnections[i].node()); MPlug uvRepeat = place2DTexture.findPlug("repeatUV"); newTexture.UVTiling[0] = uvRepeat.child(0).asFloat(); newTexture.UVTiling[1] = uvRepeat.child(1).asFloat(); } } material_node.SplatMap = newTexture; material_node.type = MaterialNode::MaterialType::SplatMapping; } } } } for (unsigned int i = 0; i < inputs.numElements(); i++) { //Get connections to color in input[i] inputs[i].child(0).connectedTo(AllConnections, true, false); for (int i = 0; i < AllConnections.length(); i++) { if (AllConnections[i].node().hasFn(MFn::kFileTexture)) { MFnDependencyNode TextureNode(AllConnections[i].node()); std::string FullPath = TextureNode.findPlug("ftn").asString().asChar(); m_TexturePaths.push_back(FullPath); MString workspace; MStatus status = MGlobal::executeCommand(MString("workspace -q -rd;"), workspace); FullPath = FullPath.substr(workspace.length()); FullPath = FullPath.substr(FullPath.find_first_of("/") + 1); MaterialNode::Texture newTexture; newTexture.FileName = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size()); newTexture.FileNameLength = newTexture.FileName.length() + 1; MPlug uvRepeatFile = TextureNode.findPlug("repeatUV"); uvRepeatFile.connectedTo(AllConnections, true, false); for (int i = 0; i < AllConnections.length(); i++) { if (AllConnections[i].node().hasFn(MFn::kPlace2dTexture)) { MFnDependencyNode place2DTexture(AllConnections[i].node()); MPlug uvRepeat = place2DTexture.findPlug("repeatUV"); newTexture.UVTiling[0] = uvRepeat.child(0).asFloat(); newTexture.UVTiling[1] = uvRepeat.child(1).asFloat(); } } textureVector.push_back(newTexture); break; } } if (AllConnections.length() == 0) { MaterialNode::Texture newTexture; newTexture.FileNameLength = 0; textureVector.push_back(newTexture); } } return true; } // Returns the absolute path for all textures. Use for copying texture files. std::vector* Material::TexturePaths() { return &m_TexturePaths; } // Traverse the DAG and grab all the materials std::vector* Material::DoIt(Mesh mesh) { // All materials we care about inherit from Lambert MItDependencyNodes matIt(MFn::kLambert); m_AllMaterials.clear(); while (!matIt.isDone()) { MFnDependencyNode MaterialFnDN(matIt.thisNode()); MaterialNode MaterialStorage; bool meshHasMaterial = false; //Mesh Indices is a map with : indices> int totalIndices = 0; for (auto aMeshMaterial : mesh.Indices) { MGlobal::displayInfo(MString() + "Material: " + aMeshMaterial.first.c_str() + " " + MaterialFnDN.name().asChar()); if (aMeshMaterial.first.compare(MaterialFnDN.name().asChar()) == 0) { meshHasMaterial = true; MaterialStorage.IndexStart = totalIndices; MaterialStorage.IndexEnd = totalIndices + aMeshMaterial.second.size() - 1; } totalIndices += aMeshMaterial.second.size(); } if (meshHasMaterial) { grabLambertProperties(MaterialStorage, MaterialFnDN); if (matIt.thisNode().hasFn(MFn::kPhong)) { grabPhongProperties(MaterialStorage, MaterialFnDN); } else if (matIt.thisNode().hasFn(MFn::kBlinn)) { grabBlinnProperties(MaterialStorage, MaterialFnDN); } else if (matIt.thisNode().hasFn(MFn::kLambert)) { MaterialStorage.ReflectionFactor = 0.0f; MaterialStorage.SpecularExponent = 0.0f; } MaterialStorage.NumColorMaps = MaterialStorage.ColorMaps.size(); MaterialStorage.NumNormalMaps = MaterialStorage.NormalMaps.size(); MaterialStorage.NumSpecularMaps = MaterialStorage.SpecularMaps.size(); MaterialStorage.NumIncandescenceMaps = MaterialStorage.IncandescenceMaps.size(); m_AllMaterials.push_back(MaterialStorage); } matIt.next(); } return &m_AllMaterials; }