#include "Systems/PickupSpawnSystem.h" PickupSpawnSystem::PickupSpawnSystem(World* m_World, EventBroker* eventBroker) : System(m_World, eventBroker) { EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &PickupSpawnSystem::OnTriggerTouch); } void PickupSpawnSystem::Update(double dt) { for (auto &healthPickupPosition : m_ETriggerTouchVector) { //set the double timer value (1) std::get<1>(healthPickupPosition) -= dt; if (std::get<1>(healthPickupPosition) < 0) { //spawn and delete the vector item auto entityFile = ResourceManager::Load("Schema/Entities/HealthPickup.xml"); EntityFileParser parser(entityFile); EntityID healthPickupID = parser.MergeEntities(m_World); //let the world know a pickup has spawned (graphics effects, etc) Events::PickupSpawned ePickupSpawned; ePickupSpawned.PickupID = healthPickupID; ePickupSpawned.Pickup = EntityWrapper(m_World, healthPickupID); m_EventBroker->Publish(ePickupSpawned); //erase the current element (healthPickupPosition) m_ETriggerTouchVector.erase(std::remove(m_ETriggerTouchVector.begin(), m_ETriggerTouchVector.end(),healthPickupPosition), m_ETriggerTouchVector.end()); break; } } } bool PickupSpawnSystem::OnTriggerTouch(Events::TriggerTouch& e) { if (!e.Trigger.HasComponent("HealthPickup")) { return false; } //personEntered = e.Entity, thingEntered = e.Trigger Events::PlayerHealthPickup ePlayerHealthPickup; ePlayerHealthPickup.HealthAmount = 30.0f; ePlayerHealthPickup.PlayerHealedID = e.Entity.ID; m_EventBroker->Publish(ePlayerHealthPickup); //copy the position to a vector -> respawntimer in ["HealthPickup"]["RespawnTimer"] m_ETriggerTouchVector.push_back(std::make_tuple((glm::vec3)e.Trigger["Transform"]["Position"], e.Trigger["HealthPickup"]["RespawnTimer"])); //delete the healthpickup m_World->DeleteEntity(e.Trigger.ID); return true; }