Files
axyz/resources/Shaders/TextureCombine.frag.glsl

22 lines
396 B
GLSL

#version 430
layout (binding = 0) uniform sampler2D Texture0;
layout (binding = 1) uniform sampler2D Texture1;
in VertexData{
vec2 TextureCoordinate;
}Input;
out vec4 fragmentColor;
void main()
{
vec4 texel0 = texture(Texture0, Input.TextureCoordinate);
vec4 texel1 = texture(Texture1, Input.TextureCoordinate);
fragmentColor = texel0 + texel1;
//fragmentColor = vec4(1,0.5,0.7,1);
}