17 lines
176 B
GLSL
17 lines
176 B
GLSL
#version 430
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uniform vec2 PickingColor;
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in VertexData{
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vec3 Position;
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}Input;
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out vec4 TextureFragment;
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void main()
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{
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TextureFragment = vec4(PickingColor/255, 0, 1);
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}
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