Files
Teejoon 155d700a44 WIP
2016-03-08 16:19:56 +01:00

23 lines
390 B
GLSL

#version 430
uniform mat4 PVM;
layout(location = 0) in vec3 Position;
layout(location = 1) in vec3 Normal;
layout(location = 4) in vec2 TextureCoords;
out VertexData{
vec3 Position;
vec3 Normal;
vec2 TextureCoordinate;
}Output;
void main()
{
gl_Position = PVM* vec4(Position, 1.0);
Output.Position = Position;
Output.TextureCoordinate = TextureCoords;
Output.Normal = Normal;
}