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axyz
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include
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Engine
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Rendering
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Util
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Teejoon
df7ace6626
We only uses one depth buffer now
2016-02-29 11:44:29 +01:00
..
CommonFunctions.h
We only uses one depth buffer now
2016-02-29 11:44:29 +01:00
GLError.h
Revert "Revert "Merge pull request
#75
from teamfisk/NormalSpecularMapping""
2016-02-03 16:30:00 +01:00
ScreenCoords.h
3D picking float value error fixed.
2015-12-09 10:44:06 +01:00
UnorderedMapiVec2.h
Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
2016-01-14 15:26:06 +01:00
UnorderedMapVec2.h
Added Hash for Vec2 Unordered_Map
2015-12-02 17:59:21 +01:00