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axyz/src/Engine/Collision
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Jocke cb7beae28c Only do physics and collision calculations on the clients side, and only for their own entity.
2016-03-03 11:39:00 +01:00
..
Collision.cpp
Reverts last WIP since it probably added code without improving anything.
2016-02-29 15:38:36 +01:00
CollisionSystem.cpp
Only do physics and collision calculations on the clients side, and only for their own entity.
2016-03-03 11:39:00 +01:00
FillFrustumOctreeSystem.cpp
Frustrum octree should only get AABBs derived from Model now.
2016-02-10 16:10:41 +01:00
FillOctreeSystem.cpp
Models/Collideables/etc. won't need a AABB component anymore, if it has a Model component. In addition, they should take rotation into account, i.e it doesn't have to be axis-aligned.
2016-02-09 19:20:04 +01:00
TriggerSystem.cpp
Models/Collideables/etc. won't need a AABB component anymore, if it has a Model component. In addition, they should take rotation into account, i.e it doesn't have to be axis-aligned.
2016-02-09 19:20:04 +01:00
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