Files
axyz/resources/Shaders/Picking.frag.glsl
2016-02-12 02:10:01 +01:00

28 lines
446 B
GLSL

#version 430
uniform vec2 PickingColor;
layout (binding = 0) uniform sampler2D Texture;
uniform vec4 Color;
uniform vec4 DiffuseColor;
uniform vec2 DiffuseUVRepeat;
in VertexData{
vec3 Position;
vec2 TextureCoord;
}Input;
out vec4 TextureFragment;
void main()
{
vec4 diffuseTexel = texture2D(Texture, Input.TextureCoord * DiffuseUVRepeat);
if(Color.a * diffuseTexel.a >= 0.9) {
TextureFragment = vec4(PickingColor/255, 0, 1);
}
}