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Teejoon
e000408593
Getting ShaderID one time per material in total instead of one time every frame
2016-03-11 11:03:09 +01:00
..
Engine
Getting ShaderID one time per material in total instead of one time every frame
2016-03-11 11:03:09 +01:00
Game
The children of the CapturePointModels now also get their visibility on/off. This is done since a capturepoint is actually 2 models and not just 1
2016-03-10 14:38:20 +01:00