13 lines
211 B
GLSL
13 lines
211 B
GLSL
#version 430
|
|
|
|
layout (location = 0) in vec3 Position;
|
|
|
|
out VertexData{
|
|
vec2 TextureCoordinate;
|
|
}Output;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = vec4(Position, 1.0);
|
|
Output.TextureCoordinate = (vec2(Position) + 1) / 2;
|
|
} |