Files
axyz/resources/Shaders/FillDepthBuffer.vert.glsl
Teejoon 155d700a44 WIP
2016-03-08 16:19:56 +01:00

19 lines
287 B
GLSL

#version 430
uniform mat4 PVM;
layout(location = 0) in vec3 Position;
layout(location = 5) in vec4 BoneIndices;
layout(location = 6) in vec4 BoneWeights;
out VertexData{
vec3 Position;
}Output;
void main()
{
gl_Position = PVM * vec4(Position, 1.0);
Output.Position = Position;
}