Files
axyz/resources/Shaders/ShieldStencil.frag.glsl
2016-02-08 11:47:35 +01:00

16 lines
141 B
GLSL

#version 430
in VertexData{
vec3 Position;
}Input;
out vec4 fragmentColor;
void main()
{
fragmentColor = vec4(0.5, 0.0, 0.0, 0.0);
}