f632b45c9b
# Conflicts: # include/Engine/Rendering/Model.h # src/Engine/Collision/Collision.cpp # src/Engine/Collision/CollisionSystem.cpp # src/Engine/Collision/TriggerSystem.cpp # src/Game/Systems/SpawnerSystem.cpp
356 lines
11 KiB
C++
356 lines
11 KiB
C++
#include "Rendering/AnimationSystem.h"
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AnimationSystem::AnimationSystem(SystemParams params)
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: System(params)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EAutoAnimationBlend, &AnimationSystem::OnAutoAnimationBlend);
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EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &AnimationSystem::OnEntityDeleted);
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EVENT_SUBSCRIBE_MEMBER(m_ESetBlendWeight, &AnimationSystem::OnSetBlendWeight);
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}
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void AnimationSystem::Update(double dt)
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{
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UpdateAnimations(dt);
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CreateBlendTrees();
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UpdateWeights(dt);
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for(auto& autoBlendQueue : m_AutoBlendQueues) {
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autoBlendQueue.second.UpdateTime(dt);
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}
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}
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void AnimationSystem::CreateBlendTrees()
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{
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auto modelComponents = m_World->GetComponents("Model");
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if (modelComponents == nullptr) {
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return;
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}
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for (auto& modelC : *modelComponents) {
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EntityWrapper entity = EntityWrapper(m_World, modelC.EntityID);
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Model* model;
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try {
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model = ResourceManager::Load<::Model, true>(entity["Model"]["Resource"]);
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} catch (const std::exception&) {
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continue;;
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}
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Skeleton* skeleton = model->m_Skeleton;
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if (skeleton == nullptr) {
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continue;
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}
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if (entity.HasComponent("Blend") || entity.HasComponent("BlendOverride") ||
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entity.HasComponent("BlendAdditive") || entity.HasComponent("Animation"))
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{
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std::shared_ptr<BlendTree> blendTree = std::shared_ptr<BlendTree>(new BlendTree(entity, skeleton));
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if(blendTree->IsValid()) {
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skeleton->BlendTrees[entity] = blendTree;
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}
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}
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}
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}
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void AnimationSystem::UpdateAnimations(double dt)
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{
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auto animationComponents = m_World->GetComponents("Animation");
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if(animationComponents == nullptr) {
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return;
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}
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for (auto& animationC : *animationComponents) {
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EntityWrapper entity = EntityWrapper(m_World, animationC.EntityID);
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EntityWrapper modelEntity;
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if(!entity.HasComponent("Model")) {
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modelEntity = entity.FirstParentWithComponent("Model");
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} else {
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modelEntity = entity;
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}
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Model* model;
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try {
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Field<std::string> res = modelEntity["Model"]["Resource"];
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model = ResourceManager::Load<::Model, true>(res);
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} catch (const std::exception&) {
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continue;
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}
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Skeleton* skeleton = model->m_Skeleton;
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if (skeleton == nullptr) {
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continue;
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}
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const Skeleton::Animation* animation = skeleton->GetAnimation(animationC["AnimationName"]);
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if (animation == nullptr) {
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continue;
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}
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double animationSpeed = (const double&)animationC["Speed"];
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if((const bool&)animationC["Reverse"]) {
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animationSpeed *= -1;
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}
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if ((const bool&)animationC["Play"]) {
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double nextTime = (Field<double>)animationC["Time"] + animationSpeed * dt;
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if (!(Field<bool>)animationC["Loop"]) {
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if (nextTime > animation->Duration) {
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nextTime = animation->Duration;
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(Field<bool>)animationC["Play"] = false;
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} else if (nextTime < 0) {
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nextTime = 0;
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(Field<bool>)animationC["Play"] = false;
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}
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} else {
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if (nextTime > animation->Duration) {
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while (nextTime > animation->Duration) {
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nextTime -= animation->Duration;
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}
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} else if (nextTime < 0) {
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while (nextTime < 0) {
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nextTime += animation->Duration;
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}
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}
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}
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(Field<double>)animationC["Time"] = nextTime;
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}
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}
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}
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void AnimationSystem::UpdateWeights(double dt)
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{
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for (auto it = m_AutoBlendQueues.begin(); it != m_AutoBlendQueues.end(); ) {
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//LOG_INFO("%s", it->first.Name().c_str());
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//it->second.PrintQueue();
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if(it->second.HasActiveBlendJob()) {
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AutoBlendQueue::AutoBlendJob& blendJob = it->second.GetActiveBlendJob();
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//LOG_INFO("%s", blendJob.RootNode.Name().c_str());
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std::shared_ptr<BlendTree> blendTree = it->second.GetBlendTree();
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if (blendTree != nullptr) {
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if (blendJob.Duration != 0.0) {
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blendJob.BlendInfo.progress = glm::clamp(blendJob.CurrentTime / blendJob.Duration, 0.0, 1.0);
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} else {
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blendJob.BlendInfo.progress = 1.0;
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}
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blendJob.BlendInfo = blendTree->AutoBlendStep(blendJob.BlendInfo);
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} else {
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it = m_AutoBlendQueues.erase(it);
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}
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it++;
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} else {
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if (it->second.Empty()) {
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it = m_AutoBlendQueues.erase(it);
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} else {
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it++;
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}
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}
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}
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}
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bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
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{
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if (!e.RootNode.Valid()) {
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LOG_ERROR("%s, RootNode invalid %s", e.NodeName, e.RootNode.Name().c_str());
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return false;
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}
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if (!e.RootNode.HasComponent("Model")) {
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LOG_ERROR("%s, RootNode has no model %s", e.NodeName, e.RootNode.Name().c_str());
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return false;
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}
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Model* model;
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try {
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model = ResourceManager::Load<::Model, true>((std::string)e.RootNode["Model"]["Resource"]);
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} catch (const std::exception&) {
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LOG_ERROR("%s, RootNode model not finished loading %s", e.NodeName, e.RootNode.Name().c_str());
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return false;
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}
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Skeleton* skeleton = model->m_Skeleton;
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if (skeleton == nullptr) {
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LOG_ERROR("%s, RootNode skeleton invalid %s", e.NodeName, e.RootNode.Name().c_str());
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return false;
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}
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std::shared_ptr<BlendTree> blendTree;
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if (skeleton->BlendTrees.find(e.RootNode) != skeleton->BlendTrees.end()) {
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blendTree = skeleton->BlendTrees.at(e.RootNode);
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} else {
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LOG_ERROR("%s, No blendtree was found invalid %s", e.NodeName, e.RootNode.Name().c_str());
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return false;
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}
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EntityWrapper subTreeRoot;
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if (e.SingleLevelBlend) {
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subTreeRoot = blendTree->GetSubTreeRoot(e.NodeName);
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if (!subTreeRoot.Valid()) {
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LOG_ERROR("%s, subTreeRoot invalid", e.NodeName);
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return false;
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}
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AutoBlendQueue::AutoBlendJob abj;
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abj.AnimationEntity = e.AnimationEntity;
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abj.CurrentTime = 0.0;
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abj.Delay = e.Delay;
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abj.Duration = e.Duration;
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abj.RootNode = e.RootNode;
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abj.BlendInfo.NodeName = e.NodeName;
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abj.BlendInfo.progress = 0.0;
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abj.BlendInfo.Start = e.Start;
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abj.BlendInfo.SingleBlend = e.SingleLevelBlend;
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abj.BlendInfo.Weight = e.Weight;
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std::vector<EntityWrapper> animationEntities = blendTree->GetEntitesByName(e.NodeName); // more than one
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for(auto entity : animationEntities)
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if (entity.Valid()) {
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if (entity.HasComponent("Animation")) {
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const Skeleton::Animation* animation = skeleton->GetAnimation(entity["Animation"]["AnimationName"]);
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(Field<bool>)entity["Animation"]["Reverse"] = e.Reverse;
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if (e.Restart) {
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if (animation != nullptr) {
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if (e.Restart) {
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if (e.Reverse) {
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(Field<double>)entity["Animation"]["Time"] = animation->Duration;
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} else {
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(Field<double>)entity["Animation"]["Time"] = 0.0;
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}
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}
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}
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}
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}
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}
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m_AutoBlendQueues[subTreeRoot].Insert(abj);
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} else {
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std::vector<EntityWrapper> subtreeroots = blendTree->GetSingleLevelRoots(e.NodeName);
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for(auto entity : subtreeroots) {
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subTreeRoot = entity;
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if (!subTreeRoot.Valid()) {
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LOG_ERROR("%s, subTreeRoot invalid", e.NodeName);
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return false;
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}
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AutoBlendQueue::AutoBlendJob abj;
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abj.AnimationEntity = e.AnimationEntity;
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abj.CurrentTime = 0.0;
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abj.Delay = e.Delay;
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abj.Duration = e.Duration;
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abj.RootNode = e.RootNode;
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abj.BlendInfo.NodeName = e.NodeName;
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abj.BlendInfo.progress = 0.0;
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abj.BlendInfo.Start = e.Start;
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abj.BlendInfo.SingleBlend = e.SingleLevelBlend;
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abj.BlendInfo.Weight = e.Weight;
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m_AutoBlendQueues[subTreeRoot].Insert(abj);
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}
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std::vector<EntityWrapper> animationEntities = blendTree->GetEntitesByName(e.NodeName); // more than one
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for (auto entity : animationEntities)
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if (entity.Valid()) {
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if (entity.HasComponent("Animation")) {
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const Skeleton::Animation* animation = skeleton->GetAnimation(entity["Animation"]["AnimationName"]);
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entity["Animation"]["Reverse"] = e.Reverse;
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if (e.Restart) {
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if (animation != nullptr) {
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if (e.Restart) {
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if (e.Reverse) {
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entity["Animation"]["Time"] = animation->Duration;
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} else {
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entity["Animation"]["Time"] = 0.0;
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}
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}
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}
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}
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}
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}
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}
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return true;
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}
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bool AnimationSystem::OnEntityDeleted(Events::EntityDeleted& e)
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{
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EntityWrapper entity = e.DeletedEntity;
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if (entity.HasComponent("Model")) {
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Model* model;
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try {
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model = ResourceManager::Load<::Model, true>(entity["Model"]["Resource"]);
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} catch (const std::exception&) {
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return false;
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}
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Skeleton* skeleton = model->m_Skeleton;
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if (skeleton == nullptr) {
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return false;
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}
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if (skeleton->BlendTrees.find(entity) != skeleton->BlendTrees.end()) {
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skeleton->BlendTrees.erase(entity);
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}
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}
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}
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bool AnimationSystem::OnSetBlendWeight(Events::SetBlendWeight& e)
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{
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if (!e.RootNode.Valid()) {
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return false;
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}
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if (!e.RootNode.HasComponent("Model")) {
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return false;
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}
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Model* model;
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try {
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model = ResourceManager::Load<::Model, true>((std::string)e.RootNode["Model"]["Resource"]);
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} catch (const std::exception&) {
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return false;
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}
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Skeleton* skeleton = model->m_Skeleton;
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if (skeleton == nullptr) {
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return false;
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}
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std::shared_ptr<BlendTree> blendTree;
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if (skeleton->BlendTrees.find(e.RootNode) != skeleton->BlendTrees.end()) {
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blendTree = skeleton->BlendTrees.at(e.RootNode);
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} else {
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return false;
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}
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if(e.Weight >= 0 && e.Weight <= 1) {
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blendTree->SetWeightByName(e.NodeName, e.Weight);
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return true;
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} else {
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return false;
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}
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}
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