20 lines
632 B
C++
20 lines
632 B
C++
#include "Common.h"
|
|
#include "Core/System.h"
|
|
|
|
class CoolDeathAnimationSystem : public PureSystem
|
|
{
|
|
public:
|
|
CoolDeathAnimationSystem(EventBroker* eventBroker)
|
|
: PureSystem(eventBroker, "CoolDeathAnim")
|
|
{ }
|
|
|
|
virtual void UpdateComponent(World* world, ComponentWrapper& object, double dt) override
|
|
{
|
|
ComponentWrapper& Component = world->GetComponent(object.EntityID, "CoolDeathAnim");
|
|
|
|
if ((double)Component["TimeSinceDeath"] > (double)Component["ExplosionDuration"]) {
|
|
(double)Component["TimeSinceDeath"] = 0.f;
|
|
}
|
|
(double&)Component["TimeSinceDeath"] += dt;
|
|
}
|
|
}; |