Files
axyz/include/Engine/Rendering/Texture.h
T
2016-03-14 06:09:06 +01:00

29 lines
453 B
C++

#ifndef Texture_h__
#define Texture_h__
#include <boost/filesystem.hpp>
#include "../OpenGL.h"
#include "BaseTexture.h"
#include "PNG.h"
#include "DDS.h"
class Texture : public BaseTexture
{
friend class ResourceManager;
protected:
Texture(std::string path);
public:
~Texture();
void Bind(GLenum textureUnit = GL_TEXTURE0);
GLuint m_Texture = 0;
enum TextureType : GLint { cInvalid = 0, cDDS = 1, cPNG = 2};
TextureType m_Type;
};
#endif