53265bbc90
You can now load textures threaded. PNG will now throw exceptions when errors happend SpriteComponent is now working without billboarding.
25 lines
427 B
GLSL
25 lines
427 B
GLSL
#version 430
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uniform mat4 M;
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uniform mat4 V;
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uniform mat4 P;
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layout(location = 0) in vec3 Position;
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layout(location = 1) in vec3 Normal;
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layout(location = 4) in vec2 TextureCoords;
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out VertexData{
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vec3 Position;
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vec3 Normal;
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vec2 TextureCoordinate;
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}Output;
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void main()
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{
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gl_Position = P * V * M * vec4(Position, 1.0);
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Output.Position = Position;
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Output.TextureCoordinate = TextureCoords;
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Output.Normal = Normal;
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} |