Files
axyz/src/Game/Systems/BoostIconsHUDSystem.cpp
T
viktorljung 04288e5243 Merge fixes
2016-03-13 16:14:13 +01:00

45 lines
1.6 KiB
C++

#include "Game/Systems/BoostIconsHUDSystem.h"
void BoostIconsHUDSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt)
{
EntityWrapper assaultEntity = entity.FirstChildByName("Assault");
EntityWrapper defenderEntity = entity.FirstChildByName("Defender");
EntityWrapper sniperEntity = entity.FirstChildByName("Sniper");
EntityWrapper player = entity.FirstParentWithComponent("Player");
if(assaultEntity.Valid()) {
if (assaultEntity.HasComponent("Fill")) {
EntityWrapper assaultBoost = player.FirstChildByName("BoostAssault");
if (assaultBoost.Valid()) {
(Field<double>)assaultEntity["Fill"]["Percentage"] = 1.0;
} else {
(Field<double>)assaultEntity["Fill"]["Percentage"] = 0.0;
}
}
}
if (defenderEntity.Valid()) {
if (defenderEntity.HasComponent("Fill")) {
EntityWrapper defenderBoost = player.FirstChildByName("BoostDefender");
if (defenderBoost.Valid()) {
(Field<double>)defenderEntity["Fill"]["Percentage"] = 1.0;
} else {
(Field<double>)defenderEntity["Fill"]["Percentage"] = 0.0;
}
}
}
if (sniperEntity.Valid()) {
if (sniperEntity.HasComponent("Fill")) {
EntityWrapper sniperBoost = player.FirstChildByName("BoostSniper");
if (sniperBoost.Valid()) {
(Field<double>)sniperEntity["Fill"]["Percentage"] = 1.0;
} else {
(Field<double>)sniperEntity["Fill"]["Percentage"] = 0.0;
}
}
}
}