45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
#include "Game/Systems/BoostIconsHUDSystem.h"
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void BoostIconsHUDSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt)
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{
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EntityWrapper assaultEntity = entity.FirstChildByName("Assault");
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EntityWrapper defenderEntity = entity.FirstChildByName("Defender");
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EntityWrapper sniperEntity = entity.FirstChildByName("Sniper");
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EntityWrapper player = entity.FirstParentWithComponent("Player");
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if(assaultEntity.Valid()) {
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if (assaultEntity.HasComponent("Fill")) {
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EntityWrapper assaultBoost = player.FirstChildByName("BoostAssault");
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if (assaultBoost.Valid()) {
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(Field<double>)assaultEntity["Fill"]["Percentage"] = 1.0;
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} else {
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(Field<double>)assaultEntity["Fill"]["Percentage"] = 0.0;
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}
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}
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}
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if (defenderEntity.Valid()) {
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if (defenderEntity.HasComponent("Fill")) {
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EntityWrapper defenderBoost = player.FirstChildByName("BoostDefender");
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if (defenderBoost.Valid()) {
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(Field<double>)defenderEntity["Fill"]["Percentage"] = 1.0;
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} else {
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(Field<double>)defenderEntity["Fill"]["Percentage"] = 0.0;
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}
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}
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}
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if (sniperEntity.Valid()) {
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if (sniperEntity.HasComponent("Fill")) {
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EntityWrapper sniperBoost = player.FirstChildByName("BoostSniper");
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if (sniperBoost.Valid()) {
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(Field<double>)sniperEntity["Fill"]["Percentage"] = 1.0;
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} else {
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(Field<double>)sniperEntity["Fill"]["Percentage"] = 0.0;
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}
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}
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}
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}
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