Files
axyz/include/Engine/Editor/EditorSystem.h
T

35 lines
1.1 KiB
C++

#include <imgui/imgui.h>
#include <glm/gtx/common.hpp>
#include "../Core/System.h"
#include "../Core/EMousePress.h"
#include "../Core/ConfigFile.h"
#include "../Input/EInputCommand.h"
#include "../Rendering/EPicking.h"
#include "../Rendering/RenderQueueFactory.h"
class EditorSystem : public ImpureSystem
{
public:
EditorSystem(EventBroker* eventBroker);
virtual void Update(World* world, double dt) override;
private:
bool m_Enabled;
bool m_Visible;
std::vector<glm::vec2> m_PickingQueue;
EntityID m_Widget = 0;
EntityID m_Selection = 0;
EntityID m_LastSelection = 0;
glm::vec3 m_Position;
EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
EventRelay<EditorSystem, Events::MousePress> m_EMousePress;
bool OnMousePress(const Events::MousePress& e);
EventRelay<EditorSystem, Events::Picking> m_EPicking;
bool OnPicking(const Events::Picking& e);
void drawUI(World* world, double dt);
bool createDeleteButton(std::string componentType);
};