36 lines
887 B
C++
36 lines
887 B
C++
#ifndef CollisionSystem_h__
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#define CollisionSystem_h__
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#include <GLFW/glfw3.h>
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#include <glm/common.hpp>
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#include "../Common.h"
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#include "../Core/System.h"
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#include "../Core/EventBroker.h"
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#include "../Core/EKeyUp.h"
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#include "../Core/Octree.h"
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class CollisionSystem : public PureSystem
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{
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public:
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CollisionSystem(EventBroker* eventBroker, Octree* octree)
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: System(eventBroker)
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, PureSystem("Collidable")
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, m_Octree(octree)
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, zPress(false)
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{
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//TODO: Debug stuff, remove later.
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &CollisionSystem::OnKeyUp);
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}
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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Octree* m_Octree;
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bool zPress;
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EventRelay<CollisionSystem, Events::KeyUp> m_EKeyUp;
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bool OnKeyUp(const Events::KeyUp &event);
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};
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#endif |