880 lines
40 KiB
XML
880 lines
40 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="AnimationTests" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:SceneLight>
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<Gamma>0.40000000596046448</Gamma>
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<Exposure>3</Exposure>
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</c:SceneLight>
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<c:Transform/>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="0.100000001" Y="-1.5150001" Z="-3.70500016"/>
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<Orientation X="0" Y="2.41300011" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:DirectionalLight>
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<Intensity>0.80000001192092896</Intensity>
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</c:DirectionalLight>
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<c:Model>
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<Resource>Models/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="2.42800021" Z="-2.80000019"/>
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<Orientation X="5.60000038" Y="3.14159203" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:PointLight>
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<Color A="1" B="0.70588237" G="0.70588237" R="1"/>
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<Radius>8</Radius>
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<Intensity>0.20000000298023224</Intensity>
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</c:PointLight>
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<c:Transform>
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<Position X="0" Y="1.80280674" Z="-1.53209329"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Assault">
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<Components>
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<c:BlendAdditive>
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<Adder>Aim</Adder>
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<Receiver>FinalBlend</Receiver>
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</c:BlendAdditive>
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<c:Model>
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<GlowIntensity>5</GlowIntensity>
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<Resource>Models/Characters/Defender/DefenderRed.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="WeaponAttachment">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.171581626" Y="1.17526436" Z="-0.210852623"/>
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<Scale X="1.00000012" Y="1" Z="1.00000012"/>
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<Orientation X="0.192611024" Y="-0.119520105" Z="0.135892138"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Light">
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<Components>
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<c:PointLight>
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<Radius>3</Radius>
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</c:PointLight>
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<c:Transform>
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<Position X="0" Y="0.100000001" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Aim">
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<Components>
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<c:Animation>
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<AnimationName>AimRifleA</AnimationName>
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<Time>0.60000038146972656</Time>
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<Loop>false</Loop>
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<Additive>true</Additive>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="FinalBlend">
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<Components>
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<c:BlendOverride>
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<Master>WeaponBlend</Master>
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<Slave>MovementBlend</Slave>
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</c:BlendOverride>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="WeaponBlend">
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<Components>
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<c:Blend>
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<Pose1>ShootBlend</Pose1>
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<Pose2>Reload</Pose2>
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<Weight>0</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ShootBlend">
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<Components>
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<c:Blend>
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<Pose1>ShootFast</Pose1>
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<Pose2>ShootSlow</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ShootFast">
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<Components>
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<c:Animation>
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<AnimationName>ShootFastRifleU</AnimationName>
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<Time>0.065228696019346444</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="ShootSlow">
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<Components>
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<c:Animation>
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<AnimationName>ShootRifleU</AnimationName>
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<Time>0.86539549663751814</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Reload">
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<Components>
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<c:Animation>
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<AnimationName>ReloadSwitchU</AnimationName>
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<Time>1</Time>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="MovementBlend">
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<Components>
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<c:Blend>
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<Pose1>StandCrouchBlend</Pose1>
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<Pose2>Jump</Pose2>
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<Weight>0.48000049591064453</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="StandCrouchBlend">
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<Components>
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<c:Blend>
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<Pose1>StandMovement</Pose1>
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<Pose2>CrouchMovement</Pose2>
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<Weight>0</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="CrouchMovement">
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<Components>
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<c:Blend>
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<Pose1>Walk</Pose1>
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<Pose2>StrafeBlend</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Walk">
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<Components>
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<c:Animation>
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<AnimationName>CrouchWalkF</AnimationName>
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<Time>0.62895951318790821</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="StrafeBlend">
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<Components>
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<c:Blend>
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<Pose1>Left</Pose1>
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<Pose2>Right</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Left">
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<Components>
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<c:Animation>
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<AnimationName>CrouchStrafeLeftF</AnimationName>
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<Time>0.62895951318790821</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Right">
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<Components>
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<c:Animation>
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<AnimationName>CrouchStrafeRightF</AnimationName>
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<Time>0.62895951318790821</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="StandMovement">
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<Components>
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<c:Blend>
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<Pose1>RunWalkBlend</Pose1>
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<Pose2>StrafeBlend</Pose2>
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<Weight>0</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="RunWalkBlend">
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<Components>
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<c:Blend>
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<Pose1>Run</Pose1>
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<Pose2>Walk</Pose2>
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<Weight>0</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Run">
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<Components>
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<c:Animation>
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<AnimationName>RunF</AnimationName>
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<Time>0.12227609008550644</Time>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Walk">
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<Components>
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<c:Animation>
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<AnimationName>WalkF</AnimationName>
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<Time>0.62895951318790821</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="StrafeBlend">
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<Components>
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<c:Blend>
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<Pose1>Left</Pose1>
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<Pose2>Right</Pose2>
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<Weight>0</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Left">
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<Components>
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<c:Animation>
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<AnimationName>StrafeLeftF</AnimationName>
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<Time>0.62895951318790821</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Right">
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<Components>
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<c:Animation>
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<AnimationName>StrafeRightF</AnimationName>
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<Time>0.62895951318790821</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Jump">
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<Components>
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<c:Animation>
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<AnimationName>JumpF</AnimationName>
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<Time>0.5</Time>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Skeleton">
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<Components>
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<c:Transform>
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<Position X="-0.691553712" Y="0" Z="0"/>
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</c:Transform>
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<Children>
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<Entity name="R_Arm_Weapon_Joint">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="0.996078432" B="1" G="1" R="19.6078434"/>
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<Transparent>true</Transparent>
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<Position X="0.171581626" Y="1.17526436" Z="-0.210852623"/>
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<Children/>
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</Entity>
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<Entity name="R_Hand">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Hand</BoneName>
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<ScaleOffset X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
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<InheritScale>true</InheritScale>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Entity name="R_Arm">
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<c:BoneAttachment>
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<BoneName>R_Arm</BoneName>
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<ScaleOffset X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
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<InheritScale>true</InheritScale>
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<Color A="1" B="19.6078434" G="19.6078434" R="1"/>
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<Entity name="R_Shoulder">
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<c:BoneAttachment>
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<BoneName>R_Shoulder</BoneName>
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<ScaleOffset X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
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<BoneName>Neck</BoneName>
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<c:BoneAttachment>
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<BoneName>Spine_3</BoneName>
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<Entity name="Spine_2">
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<Components>
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<c:BoneAttachment>
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<BoneName>Spine_2</BoneName>
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<InheritScale>true</InheritScale>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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</c:Model>
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</Entity>
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<Entity name="Spine_1">
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<Components>
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<c:BoneAttachment>
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<BoneName>Spine_1</BoneName>
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<ScaleOffset X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
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<InheritScale>true</InheritScale>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="1" B="1" G="19.6078434" R="19.6078434"/>
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