Logo
Explore Help
Sign In
BTH/axyz
1
0
Fork 0
You've already forked axyz
Code Issues Pull Requests Projects Releases Wiki Activity
Files
09fb3a6571c99193ecc932ab727256c89af7b49c
axyz/include
T
History
stiffly 09fb3a6571 Added some comments.
2016-02-05 18:04:36 +01:00
..
Engine
Player walk is now based on distance traveled, and it is also reset when key is released. However when dashing the player step sound is still played. The distance of a step is also hard coded in the header file. Will config it up some day.
2016-02-05 17:46:27 +01:00
Game
Added some comments.
2016-02-05 18:04:36 +01:00
Powered by Gitea Version: 1.26.2 Page: 9ms Template: 1ms
unavailable
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API