Files
axyz/resources/Shaders/Picking.frag.glsl
T
2015-12-09 10:44:06 +01:00

20 lines
224 B
GLSL

#version 430
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
uniform vec2 PickingColor;
in VertexData{
vec3 Position;
}Input;
out vec4 TextureFragment;
void main()
{
TextureFragment = vec4(PickingColor/255, 0, 1);
}