Logo
Explore Help
Sign In
BTH/axyz
1
0
Fork 0
You've already forked axyz
Code Issues Pull Requests Projects Releases Wiki Activity
Files
0bbaf1d57678e6e7745d4fe55466b3330a2f2afe
axyz/include/Game/Systems
T
History
verysecrethero 0bbaf1d576 Oops! Removed DebugCode...
2016-02-04 10:04:44 +01:00
..
CapturePointSystem.h
Made TriggerSystem make use of Octree
2016-01-27 13:35:16 +01:00
HealthSystem.h
Modified HealthSystem so it actually publishes the DeathEvent. Modified EPlayerHealthPickup. Fixed 2 tests. Started work on PlayerDeathSystem
2016-01-27 14:46:45 +01:00
InterpolationSystem.h
Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky
2016-01-23 11:44:16 +01:00
LifetimeSystem.h
Weapon RayZ
2016-01-25 11:26:33 +01:00
PlayerDeathSystem.h
Oops! Removed DebugCode...
2016-02-04 10:04:44 +01:00
PlayerHUD.h
HealthMeter
2016-01-23 14:53:17 +01:00
PlayerMovementSystem.h
Source-like movement
2016-01-23 19:45:23 +01:00
PlayerSpawnSystem.h
Infinite respawning for now
2016-01-23 15:06:41 +01:00
RaptorCopterSystem.h
Changed System to take World through constructor and store it instead, cause it makes more sense.
2016-01-18 23:59:33 +01:00
SpawnerSystem.h
Changed System to take World through constructor and store it instead, cause it makes more sense.
2016-01-18 23:59:33 +01:00
WeaponSystem.h
Weapon RayZ
2016-01-25 11:26:33 +01:00
Powered by Gitea Version: 1.26.2 Page: 21ms Template: 1ms
unavailable
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API