Files
axyz/include/Engine/Editor/EditorSystem.h
T

33 lines
1.0 KiB
C++

#include "../Core/System.h"
#include "../Rendering/IRenderer.h"
#include "../Rendering/Camera.h"
#include "../Rendering/DebugCameraInputController.h"
#include "../Rendering/ESetCamera.h"
#include "../Core/World.h"
#include "../Core/SystemPipeline.h"
#include "../Core/ResourceManager.h"
#include "../Core/EntityFilePreprocessor.h"
#include "../Core/EntityFileParser.h"
#include "EditorGUI.h"
class EditorSystem : public ImpureSystem
{
public:
EditorSystem(EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
~EditorSystem();
void Update(World* world, double dt);
private:
IRenderer* m_Renderer;
RenderFrame* m_RenderFrame;
World* m_EditorWorld;
SystemPipeline* m_EditorWorldSystemPipeline;
Camera* m_EditorCamera;
EntityWrapper m_Widget = EntityWrapper::Invalid;
EntityWrapper m_Camera = EntityWrapper::Invalid;
DebugCameraInputController<EditorSystem>* m_DebugCameraInputController;
EditorGUI* m_EditorGUI;
void OnEntitySelected(EntityWrapper entity);
};