Files
axyz/resources/Shaders/Shadow.vert.glsl
T
Ayumiwii 7f1016476b Shadows WIP
- create 2D texture (depthmap)
2016-02-05 15:08:56 +01:00

17 lines
238 B
GLSL

#version 430
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
layout(location = 0) in vec3 Position;
out VertexData{
vec3 Position;
}Output;
void main()
{
Output.Position = Position;
gl_Position = P * V * M * vec4(Position, 1.0);
}