151 lines
4.7 KiB
C++
151 lines
4.7 KiB
C++
#include "Game/Systems/SoundSystem.h"
|
|
|
|
SoundSystem::SoundSystem(SystemParams params)
|
|
: System(params)
|
|
, PureSystem("SoundEmitter")
|
|
{
|
|
ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
|
|
m_Announcer = ResourceManager::Load<ConfigFile>("Config.ini")->Get<std::string>("Sound.Announcer", "female");
|
|
unsigned seed = std::chrono::system_clock::now().time_since_epoch().count();
|
|
m_RandomGenerator = std::default_random_engine(seed);
|
|
m_RandIntDistribution = std::uniform_int_distribution<int>(1, 12);
|
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundSystem::OnPlayerSpawned);
|
|
EVENT_SUBSCRIBE_MEMBER(m_InputCommand, &SoundSystem::OnInputCommand);
|
|
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &SoundSystem::OnDoubleJump);
|
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &SoundSystem::OnPlayerDamage);
|
|
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured);
|
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &SoundSystem::OnPlayerDeath);
|
|
}
|
|
|
|
void SoundSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt)
|
|
{ }
|
|
|
|
void SoundSystem::Update(double dt)
|
|
{ }
|
|
|
|
bool SoundSystem::OnPlayerSpawned(const Events::PlayerSpawned &e)
|
|
{
|
|
if (e.PlayerID == -1) { // Local player
|
|
m_World->AttachComponent(e.Player.ID, "Listener");
|
|
Events::PlayAnonuncerVoice go;
|
|
go.FilePath = "Audio/Announcer/" + m_Announcer + "/Go.wav";
|
|
m_EventBroker->Publish(go);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool SoundSystem::OnInputCommand(const Events::InputCommand & e)
|
|
{
|
|
if (e.Command == "Jump" && e.Value > 0) {
|
|
if (e.PlayerID == -1) {
|
|
playerJumps(LocalPlayer);
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void SoundSystem::playerJumps(EntityWrapper player)
|
|
{
|
|
if (!IsClient) { // Only play for clients
|
|
return;
|
|
}
|
|
if(!player.HasComponent("Physics")) {
|
|
return;
|
|
}
|
|
bool grounded = (bool)player["Physics"]["IsOnGround"];
|
|
if (grounded) {
|
|
Events::PlaySoundOnEntity e;
|
|
e.Emitter = player;
|
|
e.FilePath = "Audio/Jump/Jump1.wav";
|
|
m_EventBroker->Publish(e);
|
|
}
|
|
}
|
|
|
|
bool SoundSystem::OnCaptured(const Events::Captured & e)
|
|
{
|
|
if (!IsClient) { // Only play for clients
|
|
return false;
|
|
}
|
|
int homeTeam = (int)m_World->GetComponent(e.CapturePointTakenID, "Team")["Team"];
|
|
int team = (int)m_World->GetComponent(LocalPlayer.ID, "Team")["Team"];
|
|
Events::PlayAnonuncerVoice ev;
|
|
if (team == homeTeam) {
|
|
ev.FilePath = "Audio/Announcer/" + m_Announcer + "/ObjectiveAchieved.wav";
|
|
} else {
|
|
ev.FilePath = "Audio/Announcer/" + m_Announcer + "/ObjectiveFailed.wav";
|
|
}
|
|
m_EventBroker->Publish(ev);
|
|
return false;
|
|
}
|
|
|
|
bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e)
|
|
{
|
|
if (!IsClient) { // Only play for clients
|
|
return false;
|
|
}
|
|
if (!e.Victim.Valid() || !e.Inflictor.Valid()) {
|
|
return false;
|
|
}
|
|
if (e.Victim.ID != LocalPlayer.ID) {
|
|
return false;
|
|
}
|
|
auto victimTeam = m_World->GetComponent(e.Victim.ID, "Team");
|
|
auto inflictorTeam = m_World->GetComponent(e.Inflictor.ID, "Team");
|
|
if ((int)victimTeam["Team"] == (int)inflictorTeam["Team"]) {
|
|
// Victim and inflictor are the same team, should not play "hurt" sound.
|
|
return false;
|
|
}
|
|
std::vector<std::string> paths;
|
|
paths.push_back("Audio/Hurt/Hurt" + std::to_string(m_RandIntDistribution(m_RandomGenerator)) + ".wav");
|
|
|
|
Events::PlayQueueOnEntity ev;
|
|
ev.Emitter = e.Victim;
|
|
ev.FilePaths = paths;
|
|
m_EventBroker->Publish(ev);
|
|
return false;
|
|
}
|
|
|
|
bool SoundSystem::OnPlayerDeath(const Events::PlayerDeath & e)
|
|
{
|
|
if (!e.Player.Valid()) {
|
|
return false;
|
|
}
|
|
if (!IsClient) {
|
|
return false;
|
|
}
|
|
// The local player is dead. The local player might be invalid?
|
|
// Play the sound from the listener.
|
|
// TODO: We might want to hear other players die.
|
|
Events::PlaySoundOnEntity ev;
|
|
ev.Emitter = e.Player;
|
|
ev.FilePath = "Audio/Die/Die2.wav";
|
|
m_EventBroker->Publish(ev);
|
|
return false;
|
|
}
|
|
|
|
bool SoundSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup & e)
|
|
{
|
|
Events::PlaySoundOnEntity ev;
|
|
ev.Emitter = LocalPlayer;
|
|
ev.FilePath = "Audio/Pickup/Pickup2.wav";
|
|
m_EventBroker->Publish(ev);
|
|
return false;
|
|
}
|
|
|
|
bool SoundSystem::OnDoubleJump(const Events::DoubleJump & e)
|
|
{
|
|
if (!m_World->ValidEntity(e.entityID)) {
|
|
return false;
|
|
}
|
|
if (!IsClient) {
|
|
return false;
|
|
}
|
|
if (e.entityID == LocalPlayer.ID) {
|
|
Events::PlaySoundOnEntity ev;
|
|
ev.Emitter = EntityWrapper(m_World, e.entityID);
|
|
ev.FilePath = "Audio/Jump/Jump2.wav";
|
|
m_EventBroker->Publish(ev);
|
|
}
|
|
return false;
|
|
} |