Files
axyz/src/Engine/Rendering/RenderSystem.cpp
T
viktorljung 0f17f9a888 Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
#	include/Engine/Editor/EditorSystem.h
#	include/Engine/Rendering/EPicking.h
#	include/Engine/Rendering/Renderer.h
#	include/Game/Game.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Test.xml
#	src/Engine/Editor/EditorSystem.cpp
#	src/Engine/Rendering/RawModel.cpp
#	src/Engine/Rendering/RenderQueueFactory.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Game/Game.cpp
2016-01-12 16:13:20 +01:00

249 lines
8.4 KiB
C++

#include "Rendering/RenderSystem.h"
#include "Rendering/DebugCameraInputController.h"
RenderSystem::RenderSystem(EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame) :ImpureSystem(eventBrokerer)
{
m_Renderer = renderer;
m_RenderFrame = renderFrame;
initialize();
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &RenderSystem::OnSetCamera);
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &RenderSystem::OnInputCommand);
m_DefaultCamera = new Camera((float)m_Renderer->Resolution().Width / m_Renderer->Resolution().Height, glm::radians(45.f), 0.01f, 5000.f);
m_DefaultCamera->SetPosition(glm::vec3(0, 0, 10));
if (m_Camera == nullptr) {
m_Camera = m_DefaultCamera;
}
}
bool RenderSystem::OnSetCamera(const Events::SetCamera &event)
{
auto cameras = m_World->GetComponents("Camera");
if (cameras != nullptr) {
for (auto it = cameras->begin(); it != cameras->end(); it++) {
if ((std::string)(*it)["Name"] == event.Name) {
switchCamera((*it).EntityID);
}
}
}
return true;
}
void RenderSystem::switchCamera(EntityID entity)
{
if(m_World->HasComponent(entity, "Camera")) {
if (m_CurrentCamera != EntityID_Invalid) {
if (m_World->HasComponent(m_CurrentCamera, "Model")) {
m_World->GetComponent(m_CurrentCamera, "Model")["Visible"] = true;
}
}
if (m_World->HasComponent(entity, "Model")) {
m_World->GetComponent(entity, "Model")["Visible"] = false;
}
m_CurrentCamera = entity;
m_SwitchCamera = false;
} else {
LOG_ERROR("Entity %i does not have a CameraComponent", entity);
m_SwitchCamera = false;
}
}
void RenderSystem::initialize()
{
}
void RenderSystem::updateProjectionMatrix(ComponentWrapper& cameraComponent)
{
double fov = cameraComponent["FOV"];
double aspectRatio = m_Renderer->Resolution().Width / m_Renderer->Resolution().Height;
double nearClip = cameraComponent["NearClip"];
double farClip = cameraComponent["FarClip"];
double fovY = atan(tan(glm::radians(fov)/2.0) * aspectRatio) * 2.0;
m_ProjectionMatrix = glm::perspective(fovY, aspectRatio, nearClip, farClip);
m_Camera->SetFOV(fovY);
m_Camera->SetAspectRatio(aspectRatio);
m_Camera->SetNearClip(nearClip);
m_Camera->SetFarClip(farClip);
m_Camera->UpdateProjectionMatrix();
}
glm::vec3 RenderSystem::AbsolutePosition(World* world, EntityID entity)
{
glm::vec3 position;
while (entity != EntityID_Invalid) {
ComponentWrapper transform = world->GetComponent(entity, "Transform");
EntityID parent = world->GetParent(entity);
position += AbsoluteOrientation(world, parent) * (glm::vec3)transform["Position"];
entity = parent;
}
return position;
}
glm::quat RenderSystem::AbsoluteOrientation(World* world, EntityID entity)
{
glm::quat orientation;
while (entity != EntityID_Invalid) {
ComponentWrapper transform = world->GetComponent(entity, "Transform");
orientation = glm::quat((glm::vec3)transform["Orientation"]) * orientation;
entity = world->GetParent(entity);
}
return orientation;
}
glm::vec3 RenderSystem::AbsoluteScale(World* world, EntityID entity)
{
glm::vec3 scale(1.f);
while (entity != EntityID_Invalid) {
ComponentWrapper transform = world->GetComponent(entity, "Transform");
scale *= (glm::vec3)transform["Scale"];
entity = world->GetParent(entity);
}
return scale;
}
glm::mat4 RenderSystem::ModelMatrix(EntityID entity, World* world)
{
glm::vec3 position = AbsolutePosition(world, entity);
glm::quat orientation = AbsoluteOrientation(world, entity);
glm::vec3 scale = AbsoluteScale(world, entity);
glm::mat4 modelMatrix = glm::translate(glm::mat4(), position) * glm::toMat4(orientation) * glm::scale(scale);
return modelMatrix;
}
void RenderSystem::fillModels(std::list<std::shared_ptr<RenderJob>>& jobs, World* world)
{
auto models = world->GetComponents("Model");
if (models == nullptr) {
return;
}
for (auto& modelComponent : *models) {
bool visible = modelComponent["Visible"];
if (!visible) {
continue;
}
std::string resource = modelComponent["Resource"];
if (resource.empty()) {
continue;
}
Model* model = ResourceManager::Load<::Model>(resource);
if (model == nullptr) {
model = ResourceManager::Load<::Model>("Models/Core/Error.obj");
}
glm::mat4 modelMatrix = ModelMatrix(modelComponent.EntityID, world);
glm::mat4 matrix = m_Camera->ProjectionMatrix() * m_Camera->ViewMatrix() * (model->m_Matrix * modelMatrix);
for (auto texGroup : model->TextureGroups) {
std::shared_ptr<ModelJob> modelJob = std::shared_ptr<ModelJob>(new ModelJob(model, m_Camera, matrix, texGroup, modelComponent));
jobs.push_back(modelJob);
}
}
}
bool RenderSystem::OnInputCommand(const Events::InputCommand& e)
{
if (e.Command == "SwitchCamera" && e.Value > 0) {
m_SwitchCamera = true;
return true;
} else {
return false;
}
}
void RenderSystem::Update(World* world, double dt)
{
m_World = world;
m_EventBroker->Process<RenderSystem>();
updateCamera(world, dt);
//Only supports opaque geometry atm
m_RenderFrame->Clear();
RenderScene* rs = new RenderScene();
rs->Camera = m_Camera;
rs->ViewPort = Rectangle(1280, 720);
fillModels(rs->ForwardJobs, world);
m_RenderFrame->Add(*rs);
delete rs;
}
void RenderSystem::updateCamera(World* world, double dt)
{
static DebugCameraInputController<RenderSystem> firstPersonInputController(m_EventBroker, -1);
if (m_SwitchCamera) {
auto cameras = world->GetComponents("Camera");
for (auto it = cameras->begin(); it != cameras->end(); it++) {
if ((*it).EntityID == m_CurrentCamera) {
it++;
if (it != cameras->end()) {
switchCamera((*it).EntityID);
} else {
switchCamera((*cameras->begin()).EntityID);
}
break;
}
}
ComponentWrapper& cameraComponent = world->GetComponent(m_CurrentCamera, "Camera");
ComponentWrapper& cameraTransform = world->GetComponent(m_CurrentCamera, "Transform");
firstPersonInputController.SetOrientation(glm::quat((glm::vec3)cameraTransform["Orientation"]));
firstPersonInputController.SetPosition(cameraTransform["Position"]);
}
if (m_World->ValidEntity(m_CurrentCamera)) {
if (world->HasComponent(m_CurrentCamera, "Camera") && world->HasComponent(m_CurrentCamera, "Transform")) {
ComponentWrapper& cameraComponent = world->GetComponent(m_CurrentCamera, "Camera");
ComponentWrapper& cameraTransform = world->GetComponent(m_CurrentCamera, "Transform");
firstPersonInputController.Update(dt);
(glm::vec3&)cameraTransform["Orientation"] = glm::eulerAngles(firstPersonInputController.Orientation());
(glm::vec3&)cameraTransform["Position"] = firstPersonInputController.Position();
glm::vec3 position = AbsolutePosition(world, m_CurrentCamera);
glm::quat orientation = AbsoluteOrientation(world, m_CurrentCamera);
m_Camera->SetPosition(position);
m_Camera->SetOrientation(orientation);
updateProjectionMatrix(cameraComponent);
m_Camera->UpdateViewMatrix();
}
} else {
m_Camera = m_DefaultCamera;
auto cameras = world->GetComponents("Camera");
if (cameras != nullptr) {
if (cameras->begin() != cameras->end()) {
ComponentWrapper& cameraC = *cameras->begin();
switchCamera(cameraC.EntityID);
ComponentWrapper& cameraComponent = world->GetComponent(m_CurrentCamera, "Camera");
ComponentWrapper& cameraTransform = world->GetComponent(m_CurrentCamera, "Transform");
firstPersonInputController.SetOrientation(glm::quat((glm::vec3)cameraTransform["Orientation"]));
firstPersonInputController.SetPosition(cameraTransform["Position"]);
}
}
}
}