Files
axyz/src/Game/Systems/ScoreScreenSystem.cpp
T
2016-03-07 10:48:46 +01:00

159 lines
5.4 KiB
C++

#include "Game/Systems/ScoreScreenSystem.h"
ScoreScreenSystem::ScoreScreenSystem(SystemParams params)
: System(params)
, PureSystem("ScoreScreen")
{
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &ScoreScreenSystem::OnPlayerDeath);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &ScoreScreenSystem::OnPlayerSpawn);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerConnected, &ScoreScreenSystem::OnPlayerConnected);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDisconnected, &ScoreScreenSystem::OnPlayerDisconnected);
}
void ScoreScreenSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& scoreScreen, double dt)
{
if (!IsServer) {
return;
}
if(!entity.HasComponent("ScoreScreen")){
return;
}
int currentTeam = 0;
if(entity.HasComponent("Team")) {
currentTeam = (int)entity["Team"]["Team"];
} else {
return;
}
auto children = entity.ChildrenWithComponent("ScoreIdentity");
float position = 0.f;
for (auto it = m_PlayerIdentities.begin(); it != m_PlayerIdentities.end(); ++it) {
bool found = false;
for (auto& child : children) {
int ID = (int)child["ScoreIdentity"]["ID"];
if (it->first == ID) {
if (it->second.Team != currentTeam) {
m_World->DeleteEntity(child.ID);
(int&)entity["ScoreScreen"]["TotalIdentities"] -= 1;
break;
}
for (auto it2 = m_DisconnectedIdentities.begin(); it2 != m_DisconnectedIdentities.end(); ++it2) {
if (ID == *it2) {
m_World->DeleteEntity(child.ID);
(int&)entity["ScoreScreen"]["TotalIdentities"] -= 1;
it2 = m_DisconnectedIdentities.erase(it2);
it = m_PlayerIdentities.erase(it);
//Remove from m_playerIdentities
break;
}
}
found = true;
if(!child.Valid()) {
break;
}
//Update Deaths for child
(int&)child["ScoreIdentity"]["Kills"] = it->second.Kills;
//Update Kills for child
(int&)child["ScoreIdentity"]["Deaths"] = it->second.Deaths;
//KD is not updated at the moment.
if (it->second.Deaths != 0) {
(double&)child["ScoreIdentity"]["KD"] = it->second.Kills/it->second.Deaths;
}
//Update position for child
glm::vec3 offset = (glm::vec3)entity["ScoreScreen"]["Offset"];
(glm::vec3&) child["Transform"]["Position"] = offset * position;
position += 1.f;
break;
}
}
if (it == m_PlayerIdentities.end()) {
break;
}
if(found == false) {
if(it->second.Team != currentTeam) {
//This player is not the same team as this scoreboard should show.
continue;
}
//There is no entry for this player, create one.
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/ScoreIdentity.xml");
EntityWrapper scoreIdentity = entityFile->MergeInto(m_World);
glm::vec3 offset = (glm::vec3)entity["ScoreScreen"]["Offset"];
int newPosition = (int)entity["ScoreScreen"]["TotalIdentities"];
(glm::vec3&) scoreIdentity["Transform"]["Position"] = offset * (float)newPosition;
auto cScoreIdentity = scoreIdentity["ScoreIdentity"];
auto data = it->second;
(std::string&)cScoreIdentity["Name"] = data.Name;
(int&)cScoreIdentity["ID"] = data.ID;
m_World->SetParent(scoreIdentity.ID, entity.ID);
(int&)entity["ScoreScreen"]["TotalIdentities"] += 1;
}
}
//Local player should have an icon, compare with LocalPlayer somthing
}
bool ScoreScreenSystem::OnPlayerDeath(const Events::KillDeath& e)
{
//When player die, add it to his score, and when possible the player who killed him.
std::unordered_map<int, PlayerData>::iterator got;
got = m_PlayerIdentities.find(e.Casualty);
if(got != m_PlayerIdentities.end()) {
got->second.Deaths++;
}
got = m_PlayerIdentities.find(e.Killer);
if (got != m_PlayerIdentities.end()) {
got->second.Kills++;
}
return 0;
}
bool ScoreScreenSystem::OnPlayerSpawn(const Events::PlayerSpawned& e)
{
//When a player spawn, add data to the list entry with the same ID.
std::unordered_map<int, PlayerData>::iterator got;
got = m_PlayerIdentities.find(e.PlayerID);
if(got == m_PlayerIdentities.end()) {
LOG_ERROR("Player spawned without having an entry on score screen");
return 0;
}
auto& data = got->second;
data.Player = e.Player;
data.Team = (int)data.Player["Team"]["Team"];
return 0;
}
bool ScoreScreenSystem::OnPlayerConnected(const Events::PlayerConnected& e)
{
//player has connected, add his data to the list of ScoreIdentities
PlayerData data;
data.ID = e.PlayerID;
data.Name = e.PlayerName;
m_PlayerIdentities.insert( {data.ID, data} );
return 0;
}
bool ScoreScreenSystem::OnPlayerDisconnected(const Events::PlayerDisconnected& e)
{
//player has disconnected, remove him from list of ScoreIdentities
m_DisconnectedIdentities.push_back(e.PlayerID);
return 0;
}