Files
axyz/include/Engine/Collision/ETrigger.h
T

40 lines
925 B
C++

#ifndef Events_TriggerEnter_h__
#define Events_TriggerEnter_h__
#include "../Core/EventBroker.h"
#include "../Core/EntityWrapper.h"
namespace Events
{
/** Thrown once, when an entity is only touching a trigger. */
struct TriggerTouch : Event
{
/** The id of the entity that touches the trigger. */
EntityWrapper Entity;
/** The id of the trigger entity. */
EntityWrapper Trigger;
};
/** Thrown once, when an entity has completely left a trigger. */
struct TriggerLeave : Event
{
/** The id of the entity that left the trigger. */
EntityWrapper Entity;
/** The id of the trigger entity. */
EntityWrapper Trigger;
};
/** Thrown once, when an entity is completely contained inside a trigger. */
struct TriggerEnter : Event
{
/** The id of the entity that entered the trigger. */
EntityWrapper Entity;
/** The id of the trigger entity. */
EntityWrapper Trigger;
};
}
#endif