Files
axyz/include/Engine/Core/OctTree.h
T

65 lines
2.2 KiB
C++

#ifndef OctTree_h__
#define OctTree_h__
#include "Core/AABB.h"
struct Ray;
class World;
class Camera;
class OctTree
{
public:
struct Output
{
float CollideDistance;
};
OctTree();
~OctTree();
//For the root OctTree, [octTreeBounds] should be a box containing the entire level.
OctTree(const AABB& octTreeBounds, int subDivisions);
//We should only ever need one OctTree in the game, and it should not need to be copied.
//Define these if the OctTree suddenly needs to be copied, think of the children OctTree* ptrs.
OctTree(const OctTree& other) = delete;
OctTree(const OctTree&& other) = delete;
OctTree& operator= (const OctTree& other) = delete;
//Collision test function. WTODO: Probably remove or relocate elsewhere, Collision system?
void Update(float dt, World* world, Camera* cam);
void AddDynamicObject(const AABB& box);
void AddStaticObject(const AABB& box);
void BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes) const;
void ClearObjects();
void ClearDynamicObjects();
//Returns true if the ray collides with something in the tree. Result is written to [data].
bool RayCollides(const Ray& ray, Output& data) const;
//Returns true if the box collides with something in the tree.
//On collision with a box, that box is written to [outBoxIntersected].
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const;
private:
OctTree* m_Children[8];
//WTODO: Do -derived class from AABB- struct containing AABB, with a bool Tested, falsify at
//start of Collision test, set on check, don't check if set already. Solves duplicate boxes in tree.
//Store indices in the struct, pointing to grand ancestor list of boxes, need the same AABB not copies to save Tested.
//WTODO: Boxes collide with themselves? Fix somehow, maybe float epsilon stuff.
std::vector<AABB> m_StaticObjects;
std::vector<AABB> m_DynamicObjects;
AABB m_Box;
bool m_UpdatedOnce;
unsigned int m_BoxID;
glm::vec3 m_PrevPos;
glm::quat m_PrevOri;
inline bool hasChildren() const;
int childIndexContainingPoint(const glm::vec3& point) const;
std::vector<int> childIndicesContainingBox(const AABB& box) const;
};
#endif