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axyz/resources/Schema/Entities/BlendTreeAssaultWeapon.xml
T

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XML

<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="PrimaryBlendTree" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Blend>
<Pose1>Idle</Pose1>
<Pose2>WeaponAction</Pose2>
<Weight>0</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="WeaponAction">
<Components>
<c:Blend>
<Pose1>Fire</Pose1>
<Pose2>Reload</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Fire">
<Components>
<c:Animation>
<AnimationName>ShootShotgunF</AnimationName>
<Speed>1</Speed>
<Play>true</Play>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Reload">
<Components>
<c:Animation>
<AnimationName>ReloadSwitchF</AnimationName>
<Time>0.58991607886241582</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>IdleF</AnimationName>
<Time>0.14837891922093149</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>