Files
axyz/include/Game/Systems/KillFeedSystem.h
T
2016-03-13 21:01:04 +01:00

52 lines
1.1 KiB
C++

#ifndef KillFeedSystem_h__
#define KillFeedSystem_h__
#include "../../Engine/Core/System.h"
#include "../../Engine/GLM.h"
#include "Network/EKillDeath.h"
class KillFeedSystem : public ImpureSystem
{
public:
KillFeedSystem(SystemParams params)
: System(params)
{
EVENT_SUBSCRIBE_MEMBER(m_EKillDeath, &KillFeedSystem::OnPlayerKillDeath)
}
virtual void Update(double dt) override;
private:
EventRelay<KillFeedSystem, Events::KillDeath> m_EKillDeath;
bool KillFeedSystem::OnPlayerKillDeath(Events::KillDeath& e);
struct KillFeedInfo
{
std::string KillerName = "";
int KillerClass = 0;
int KillerID = -1;
int KillerTeam = 0;
std::string KillerColor = "";
std::string VictimName = "";
int VictimClass = 0;
int VictimID = -1;
int VictimTeam = 0;
std::string VictimColor = "";
bool redused;
float TimeToLive = 5.f;
};
std::string m_RedColor = "\\C08366D";
std::string m_BlueColor = "\\C6A1208";
std::list<KillFeedInfo> m_DeathQueue;
};
#endif