Files
axyz/include/Engine/Core/EPlayerDamage.h
T

18 lines
225 B
C++

#ifndef EPlayerDamage_h__
#define EPlayerDamage_h__
#include "EventBroker.h"
#include "../Core/Entity.h"
namespace Events
{
struct PlayerDamage : Event
{
double DamageAmount;
EntityID PlayerDamagedID;
};
}
#endif