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1ba9d97ab7b56a4628dfd7672d1738ddc3ad646d
axyz/include/Engine/Collision
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William Moberg d65ce805a5 FrustumOctree has its own system, won't cull away explosion effects.
2016-02-10 10:53:25 +01:00
..
Collision.h
Models/Collideables/etc. won't need a AABB component anymore, if it has a Model component. In addition, they should take rotation into account, i.e it doesn't have to be axis-aligned.
2016-02-09 19:20:04 +01:00
CollisionSystem.h
Made CollisionSystem aware of entities
2016-01-27 15:42:50 +01:00
EntityAABB.h
Made TriggerSystem make use of Octree
2016-01-27 13:35:16 +01:00
ETrigger.h
Made TriggerSystem make use of Octree
2016-01-27 13:35:16 +01:00
FillFrustumOctreeSystem.h
FrustumOctree has its own system, won't cull away explosion effects.
2016-02-10 10:53:25 +01:00
FillOctreeSystem.h
FrustumOctree has its own system, won't cull away explosion effects.
2016-02-10 10:53:25 +01:00
TriggerSystem.h
Made TriggerSystem make use of Octree
2016-01-27 13:35:16 +01:00
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