24 lines
433 B
GLSL
24 lines
433 B
GLSL
#version 430
|
|
|
|
uniform mat4 M;
|
|
uniform mat4 V;
|
|
uniform mat4 P;
|
|
|
|
layout(location = 0) in vec3 Position;
|
|
layout(location = 1) in vec2 TextureCoord;
|
|
layout(location = 2) in vec3 Normal;
|
|
|
|
out VertexData{
|
|
vec3 VertexPosition;
|
|
vec3 Normal;
|
|
vec2 TextureCoordinate;
|
|
} Output;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = P*V*M * vec4(Position, 1.0);
|
|
|
|
Output.VertexPosition = Position;
|
|
Output.TextureCoordinate = TextureCoord;
|
|
Output.Normal = Normal;
|
|
} |