Files
axyz/resources/Shaders/BasicForward.vert.glsl
T
2015-12-01 10:35:59 +01:00

24 lines
433 B
GLSL

#version 430
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
layout(location = 0) in vec3 Position;
layout(location = 1) in vec2 TextureCoord;
layout(location = 2) in vec3 Normal;
out VertexData{
vec3 VertexPosition;
vec3 Normal;
vec2 TextureCoordinate;
} Output;
void main()
{
gl_Position = P*V*M * vec4(Position, 1.0);
Output.VertexPosition = Position;
Output.TextureCoordinate = TextureCoord;
Output.Normal = Normal;
}