de9657700b
Shields is working with transparancy Player cameras should have nearclip fater away and far clip nearer. Defaultconfig push
39 lines
772 B
C++
39 lines
772 B
C++
#include "Rendering/DrawFinalPassState.h"
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DrawFinalPassState::DrawFinalPassState(GLuint frameBuffer)
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{
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BindFramebuffer(frameBuffer);
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Enable(GL_BLEND);
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BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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Enable(GL_DEPTH_TEST);
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DepthMask(GL_TRUE);
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Enable(GL_CULL_FACE);
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// Enable(GL_STENCIL_TEST);
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// StencilFunc(GL_NOTEQUAL, 1, 0xFF);
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// StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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// StencilMask(0xFF);
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ClearColor(glm::vec4(0.f, 0.f, 0.f, 0.f));
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}
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DrawFinalPassState::~DrawFinalPassState()
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{
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}
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DrawStencilState::DrawStencilState(GLuint frameBuffer)
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{
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BindFramebuffer(frameBuffer);
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Enable(GL_DEPTH_TEST);
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DepthMask(GL_TRUE);
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Enable(GL_CULL_FACE);
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ClearColor(glm::vec4(0.f));
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}
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DrawStencilState::~DrawStencilState()
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{
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}
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