Files
axyz/src/Game/Systems/SoundSystem.cpp
T
stiffly 20c6caa408 Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
# Conflicts:
#	resources/DefaultConfig.ini
2016-03-03 17:32:04 +01:00

163 lines
4.9 KiB
C++

#include "Game/Systems/SoundSystem.h"
SoundSystem::SoundSystem(SystemParams params)
: System(params)
, PureSystem("SoundEmitter")
{
ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
m_Announcer = ResourceManager::Load<ConfigFile>("Config.ini")->Get<std::string>("Sound.Announcer", "female");
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundSystem::OnPlayerSpawned);
EVENT_SUBSCRIBE_MEMBER(m_InputCommand, &SoundSystem::OnInputCommand);
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &SoundSystem::OnDoubleJump);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &SoundSystem::OnPlayerDamage);
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &SoundSystem::OnPlayerDeath);
}
void SoundSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt)
{ }
void SoundSystem::Update(double dt)
{
if (!IsClient) {
return;
}
}
bool SoundSystem::OnPlayerSpawned(const Events::PlayerSpawned &e)
{
if (e.PlayerID == -1) { // Local player
m_World->AttachComponent(e.Player.ID, "Listener");
Events::PlayAnonuncerVoice go;
go.FilePath = "Audio/Announcer/" + m_Announcer + "/Go.wav";
m_EventBroker->Publish(go);
// TEMP: starts bgm
{
Events::PlayBackgroundMusic ev;
ev.FilePath = "Audio/BGM/Layer1.wav";
m_EventBroker->Publish(ev);
}
}
return true;
}
bool SoundSystem::OnInputCommand(const Events::InputCommand & e)
{
if (e.Command == "Jump" && e.Value > 0) {
if (e.PlayerID == -1) { // local player
playerJumps();
return true;
}
}
if (e.Command == "SoundTemp" && e.Value > 0) {
EntityWrapper entity(m_World, m_World->CreateEntity());
auto transform = m_World->AttachComponent(entity.ID, "Transform");
(glm::vec3&)transform["Position"] = glm::vec3(0, 10, 0);
(glm::vec3&)transform["Scale"] = glm::vec3(10, 10, 10);
auto emitter = m_World->AttachComponent(entity.ID, "SoundEmitter");
auto model = m_World->AttachComponent(entity.ID, "Model");
(std::string&)model["Resource"] = "Models/Core/UnitCube.mesh";
Events::PlaySoundOnEntity ev;
ev.EmitterID = entity.ID;
ev.FilePath = "Audio/crosscounter.wav";
m_EventBroker->Publish(ev);
}
return false;
}
void SoundSystem::playerJumps()
{
if (!LocalPlayer.Valid()) {
return;
}
bool grounded = (bool)m_World->GetComponent(LocalPlayer.ID, "Physics")["IsOnGround"];
if (grounded) {
Events::PlaySoundOnEntity e;
e.EmitterID = LocalPlayer.ID;
e.FilePath = "Audio/Jump/Jump1.wav";
m_EventBroker->Publish(e);
}
}
bool SoundSystem::OnCaptured(const Events::Captured & e)
{
if (!LocalPlayer.Valid()) {
return false;
}
int homeTeam = (int)m_World->GetComponent(e.CapturePointTakenID, "Team")["Team"];
int team = (int)m_World->GetComponent(LocalPlayer.ID, "Team")["Team"];
Events::PlayAnonuncerVoice ev;
if (team == homeTeam) {
ev.FilePath = "Audio/Announcer/" + m_Announcer + "/ObjectiveAchieved.wav";
} else {
ev.FilePath = "Audio/Announcer/" + m_Announcer + "/ObjectiveFailed.wav";
}
m_EventBroker->Publish(ev);
return false;
}
// Testing purposes atm...
bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e)
{
if (!IsClient) { // Only play for clients
return false;
}
if (LocalPlayer.ID = e.Victim.ID) { // You're local player was the one who took dmg
return false;
}
std::uniform_int_distribution<int> dist(1, 12);
int rand = dist(generator);
std::vector<std::string> paths;
paths.push_back("Audio/Hurt/Hurt" + std::to_string(rand) + ".wav");
Events::PlayQueueOnEntity ev;
ev.Emitter = LocalPlayer;
ev.FilePaths = paths;
m_EventBroker->Publish(ev);
return false;
}
bool SoundSystem::OnPlayerDeath(const Events::PlayerDeath & e)
{
if (e.Player.ID != LocalPlayer.ID) {
return false;
}
if (!IsClient) {
return false;
}
// The local player is dead. The local player might be invalid?
// Play the sound from the listener.
// TODO: We might want to hear other players die.
Events::PlayBackgroundMusic ev;
ev.FilePath = "Audio/Die/Die2.wav";
m_EventBroker->Publish(ev);
return false;
}
bool SoundSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup & e)
{
Events::PlaySoundOnEntity ev;
ev.EmitterID = LocalPlayer.ID;
ev.FilePath = "Audio/Pickup/Pickup2.wav";
m_EventBroker->Publish(ev);
return false;
}
bool SoundSystem::OnDoubleJump(const Events::DoubleJump & e)
{
if (!m_World->ValidEntity(e.entityID)) {
return false;
}
if (!IsClient) {
return false;
}
Events::PlaySoundOnEntity ev;
ev.EmitterID = e.entityID;
ev.FilePath = "Audio/Jump/Jump2.wav";
m_EventBroker->Publish(ev);
return false;
}