20c6caa408
# Conflicts: # resources/DefaultConfig.ini
163 lines
4.9 KiB
C++
163 lines
4.9 KiB
C++
#include "Game/Systems/SoundSystem.h"
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SoundSystem::SoundSystem(SystemParams params)
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: System(params)
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, PureSystem("SoundEmitter")
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{
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ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
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m_Announcer = ResourceManager::Load<ConfigFile>("Config.ini")->Get<std::string>("Sound.Announcer", "female");
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundSystem::OnPlayerSpawned);
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EVENT_SUBSCRIBE_MEMBER(m_InputCommand, &SoundSystem::OnInputCommand);
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EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &SoundSystem::OnDoubleJump);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &SoundSystem::OnPlayerDamage);
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EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &SoundSystem::OnPlayerDeath);
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}
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void SoundSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt)
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{ }
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void SoundSystem::Update(double dt)
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{
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if (!IsClient) {
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return;
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}
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}
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bool SoundSystem::OnPlayerSpawned(const Events::PlayerSpawned &e)
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{
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if (e.PlayerID == -1) { // Local player
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m_World->AttachComponent(e.Player.ID, "Listener");
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Events::PlayAnonuncerVoice go;
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go.FilePath = "Audio/Announcer/" + m_Announcer + "/Go.wav";
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m_EventBroker->Publish(go);
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// TEMP: starts bgm
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{
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Events::PlayBackgroundMusic ev;
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ev.FilePath = "Audio/BGM/Layer1.wav";
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m_EventBroker->Publish(ev);
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}
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}
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return true;
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}
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bool SoundSystem::OnInputCommand(const Events::InputCommand & e)
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{
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if (e.Command == "Jump" && e.Value > 0) {
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if (e.PlayerID == -1) { // local player
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playerJumps();
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return true;
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}
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}
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if (e.Command == "SoundTemp" && e.Value > 0) {
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EntityWrapper entity(m_World, m_World->CreateEntity());
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auto transform = m_World->AttachComponent(entity.ID, "Transform");
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(glm::vec3&)transform["Position"] = glm::vec3(0, 10, 0);
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(glm::vec3&)transform["Scale"] = glm::vec3(10, 10, 10);
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auto emitter = m_World->AttachComponent(entity.ID, "SoundEmitter");
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auto model = m_World->AttachComponent(entity.ID, "Model");
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(std::string&)model["Resource"] = "Models/Core/UnitCube.mesh";
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Events::PlaySoundOnEntity ev;
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ev.EmitterID = entity.ID;
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ev.FilePath = "Audio/crosscounter.wav";
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m_EventBroker->Publish(ev);
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}
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return false;
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}
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void SoundSystem::playerJumps()
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{
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if (!LocalPlayer.Valid()) {
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return;
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}
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bool grounded = (bool)m_World->GetComponent(LocalPlayer.ID, "Physics")["IsOnGround"];
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if (grounded) {
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Events::PlaySoundOnEntity e;
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e.EmitterID = LocalPlayer.ID;
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e.FilePath = "Audio/Jump/Jump1.wav";
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m_EventBroker->Publish(e);
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}
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}
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bool SoundSystem::OnCaptured(const Events::Captured & e)
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{
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if (!LocalPlayer.Valid()) {
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return false;
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}
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int homeTeam = (int)m_World->GetComponent(e.CapturePointTakenID, "Team")["Team"];
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int team = (int)m_World->GetComponent(LocalPlayer.ID, "Team")["Team"];
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Events::PlayAnonuncerVoice ev;
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if (team == homeTeam) {
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ev.FilePath = "Audio/Announcer/" + m_Announcer + "/ObjectiveAchieved.wav";
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} else {
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ev.FilePath = "Audio/Announcer/" + m_Announcer + "/ObjectiveFailed.wav";
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}
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m_EventBroker->Publish(ev);
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return false;
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}
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// Testing purposes atm...
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bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e)
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{
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if (!IsClient) { // Only play for clients
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return false;
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}
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if (LocalPlayer.ID = e.Victim.ID) { // You're local player was the one who took dmg
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return false;
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}
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std::uniform_int_distribution<int> dist(1, 12);
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int rand = dist(generator);
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std::vector<std::string> paths;
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paths.push_back("Audio/Hurt/Hurt" + std::to_string(rand) + ".wav");
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Events::PlayQueueOnEntity ev;
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ev.Emitter = LocalPlayer;
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ev.FilePaths = paths;
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m_EventBroker->Publish(ev);
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return false;
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}
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bool SoundSystem::OnPlayerDeath(const Events::PlayerDeath & e)
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{
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if (e.Player.ID != LocalPlayer.ID) {
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return false;
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}
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if (!IsClient) {
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return false;
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}
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// The local player is dead. The local player might be invalid?
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// Play the sound from the listener.
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// TODO: We might want to hear other players die.
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Events::PlayBackgroundMusic ev;
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ev.FilePath = "Audio/Die/Die2.wav";
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m_EventBroker->Publish(ev);
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return false;
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}
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bool SoundSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup & e)
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{
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Events::PlaySoundOnEntity ev;
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ev.EmitterID = LocalPlayer.ID;
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ev.FilePath = "Audio/Pickup/Pickup2.wav";
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m_EventBroker->Publish(ev);
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return false;
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}
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bool SoundSystem::OnDoubleJump(const Events::DoubleJump & e)
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{
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if (!m_World->ValidEntity(e.entityID)) {
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return false;
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}
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if (!IsClient) {
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return false;
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}
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Events::PlaySoundOnEntity ev;
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ev.EmitterID = e.entityID;
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ev.FilePath = "Audio/Jump/Jump2.wav";
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m_EventBroker->Publish(ev);
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return false;
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} |