Files
axyz/include/Engine/Rendering/PickingPassState.h
T
Tleety 53d5736420 Fixed a bugg with RenderState.
Renderstate now also handles the Frambuffer binding.
2015-12-11 16:07:12 +01:00

15 lines
236 B
C++

#ifndef PickingPassState_h__
#define PickingPassState_h__
#include "Rendering/RenderState.h"
class PickingPassState : public RenderState
{
public:
PickingPassState(GLuint frameBuffer);
~PickingPassState();
private:
};
#endif