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25d2aa34644b50d9ae23169e75616eba06523267
axyz/include/Engine/Network
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Jocke 25d2aa3464 "Supporting" spectators. Using a vector for connected units as we do not interpret as players. ““”̿ ̿ ̿ ̿ ̿’̿’̵͇̿̿з=(•̪●)=ε/̵͇̿̿/̿ ̿ ̿ ̿ ̿’““
2016-01-20 16:27:23 +01:00
..
Client.h
Merge remote-tracking branch 'origin/Networking' into Networking
2016-01-18 17:27:55 +01:00
EInterpolate.h
Merge remote-tracking branch 'origin/Networking' into Networking
2016-01-18 17:27:55 +01:00
MessageType.h
Added logic for mapping between ServerEntityIDs and LocalEntityIDs removed old code that wasn't used.
2016-01-14 17:11:54 +01:00
Network.h
Removed Close method from Client, Server and Network.
2016-01-12 17:47:03 +01:00
Packet.h
Added packet loss logic for multiple clients.
2016-01-20 13:43:11 +01:00
PlayerDefinition.h
Added packet loss logic for multiple clients.
2016-01-20 13:43:11 +01:00
Server.h
"Supporting" spectators. Using a vector for connected units as we do not interpret as players. ““”̿ ̿ ̿ ̿ ̿’̿’̵͇̿̿з=(•̪●)=ε/̵͇̿̿/̿ ̿ ̿ ̿ ̿’““
2016-01-20 16:27:23 +01:00
SnapshotDefinitions.h
Removed WinLeakCheck. Minor variable name changes. removed IsWASDKeyDown struct
2015-12-17 17:56:15 +01:00
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